In this update3
Full notes
Full Over Many Waters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Over Many Waters changes
Collab
Work live on Discord to collaborate with Allen (that's me), the lead developer, in a community work session. Want to see more pirates? Suggest that! Have a great idea for a deity boss battle? Let's hear it!
Live Now
Become a part of this live work session where I will open up an idea board and start slapping thoughts together. During this session, we will discuss current character designs, game areas, minor gameplay tweaks, and the state of the latest playable build.
Crunch Crunch
I'm addicted to developing Over Many Waters and I can't get enough of it. It's always crunch time for me! Can you keep up? I'll start the session on the opening day of Steam Next Fest and I won't stop until I have something significant to add to OMW! If you manage to keep up with me AND contribute, I'll give you a shout-out and a special role on the Discord.
Set Sail
Over Many Waters is an Aztec-Fantasy, RPG with vast potential and big stories. With that much of a journey ahead, I need as much wind in my sails as you can offer. Community building is a huge chunk of OMW, inside and out of the game. Please, stay connected and keep offering your feedback. I want to build a charming Aztec adventure game with all of your help and encouragement.
Don't miss out on a chance to change the future course of Over Many Waters! Get involved and help grow the community while giving your full support as a contributor. It would mean a lot to the progress of OMW. Cheers everyone. Hope to see you at the live event and stay in tune for more Next Fest updates on the Discord: https://discord.gg/G3zGA5mQUh.
Source
Changelog.gg summarizes and formats this update. How we read updates.
