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Steam News27 November 201411y ago

Update - v0.1.6.22 - Bug Fixes + More!

Over 9000 Zombies! has been updated to version 0.1.6.22. This patch is mostly focused on fixing a few bugs and fully implementing the water tiles for the map editor and Workshop. Water tiles have been fully implemented.

Full notes

Full Over 9000 Zombies! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • Maps
  • Balance
  • UI and audio
  • Gameplay
changedOver 9000 Zombies! has been updated to version 0.1.6.22. This patch is mostly focused on fixing a few bugs and fully implementing the water tiles for the map editor and Workshop.
addedWater tiles have been fully implemented. Players and land based zombies now suffer a 50% decrease in movement speed while in water. A corresponding animation has been added as well. Zombie ravens, crabs and eyeballs are not affected by the slowing effects.
addedThe water tile is now available for selection from the map editor menu.
changedChanged the sound effect for the ZR '86
fixedFixed a bug related to zombies spawning inside of walls.
changedZombies are now far less likely to spawn near walls, barricades, and turrets.

Over 9000 Zombies! changes

changedOver 9000 Zombies! has been updated to version 0.1.6.22. This patch is mostly focused on fixing a few bugs and fully implementing the water tiles for the map editor and Workshop.
addedWater tiles have been fully implemented. Players and land based zombies now suffer a 50% decrease in movement speed while in water. A corresponding animation has been added as well. Zombie ravens, crabs and eyeballs are not affected by the slowing effects.
addedThe water tile is now available for selection from the map editor menu.
changedChanged the sound effect for the ZR '86
fixedFixed a bug related to zombies spawning inside of walls.

Over 9000 Zombies! has been updated to version 0.1.6.22. This patch is mostly focused on fixing a few bugs and fully implementing the water tiles for the map editor and Workshop.

  • Water tiles have been fully implemented. Players and land based zombies now suffer a 50% decrease in movement speed while in water. A corresponding animation has been added as well. Zombie ravens, crabs and eyeballs are not affected by the slowing effects.

  • The water tile is now available for selection from the map editor menu.

  • Changed the sound effect for the ZR '86

  • Fixed a bug related to zombies spawning inside of walls.

  • Zombies are now far less likely to spawn near walls, barricades, and turrets.

  • Implemented a possible solution to HUD weapon icons not matching the current weapon selection.

  • A few other minor tweaks and modifications.

NOTE If you encounter a bug where the HUD weapon icons do match your current weapon, please make a post about it in the Discussion Forum . Thanks :) - Loren

Source

Steam News / 27 November 2014

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