HomeGamesUpdatesPricingMethodology
Steam News3 July 201412y ago

Over 9000 Zombies! Day 1 Complete!

The Early Access launch appears to have gone quite well and I have received some great feedback from the community.

Full notes

Full Over 9000 Zombies! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedThe Early Access launch appears to have gone quite well and I have received some great feedback from the community. If you haven't had a chance to, I invite you to give me your thoughts and suggestions on the community discussion forum: http://steamcommunity.com/app/273500/discussions/ I also appreciate every one who has taken time to post bug reports. If a bug has already been posted, please DO post about it to say that you also experienced the bug and add any additional information you might be able to offer. This helps me get a sense of how many people are experiencing a particular bug and gauge its severity. It also allows me to gather more information and examine which elements of the game need more work and require some polishing. Based on the current feedback, I have decided to focus on implementing local-multiplayer and on fixing all known current issues, as well as including some other necessary features here and there (like volume sliders among other things :D). I would like to wait to get some more feedback on how to deal with player progression elements, e.g. a leveling system or attribute system. If you have any ideas you would like to offer, please post them in the discussion forum and I will gladly take them into consideration. Balancing the game correctly will be an ongoing process, but I think one element that is key to that is having the player progress as the days progress and the difficulty increases. I hope everyone has a great time playing the game and I look forward to reading your feedback/suggestions on the discussion forum! Also a special shoutout to the folks at Mastertronic for being incredibly supportive and helpful throughout the development process. -Loren Lemcke Developer @LorenLemcke http://www.over9000zombies.com

Over 9000 Zombies! changes

addedThe Early Access launch appears to have gone quite well and I have received some great feedback from the community. If you haven't had a chance to, I invite you to give me your thoughts and suggestions on the community discussion forum: http://steamcommunity.com/app/273500/discussions/ I also appreciate every one who has taken time to post bug reports. If a bug has already been posted, please DO post about it to say that you also experienced the bug and add any additional information you might be able to offer. This helps me get a sense of how many people are experiencing a particular bug and gauge its severity. It also allows me to gather more information and examine which elements of the game need more work and require some polishing. Based on the current feedback, I have decided to focus on implementing local-multiplayer and on fixing all known current issues, as well as including some other necessary features here and there (like volume sliders among other things :D). I would like to wait to get some more feedback on how to deal with player progression elements, e.g. a leveling system or attribute system. If you have any ideas you would like to offer, please post them in the discussion forum and I will gladly take them into consideration. Balancing the game correctly will be an ongoing process, but I think one element that is key to that is having the player progress as the days progress and the difficulty increases. I hope everyone has a great time playing the game and I look forward to reading your feedback/suggestions on the discussion forum! Also a special shoutout to the folks at Mastertronic for being incredibly supportive and helpful throughout the development process. -Loren Lemcke Developer @LorenLemcke http://www.over9000zombies.com

The Early Access launch appears to have gone quite well and I have received some great feedback from the community. If you haven't had a chance to, I invite you to give me your thoughts and suggestions on the community discussion forum: http://steamcommunity.com/app/273500/discussions/ I also appreciate every one who has taken time to post bug reports. If a bug has already been posted, please DO post about it to say that you also experienced the bug and add any additional information you might be able to offer. This helps me get a sense of how many people are experiencing a particular bug and gauge its severity. It also allows me to gather more information and examine which elements of the game need more work and require some polishing. Based on the current feedback, I have decided to focus on implementing local-multiplayer and on fixing all known current issues, as well as including some other necessary features here and there (like volume sliders among other things :D). I would like to wait to get some more feedback on how to deal with player progression elements, e.g. a leveling system or attribute system. If you have any ideas you would like to offer, please post them in the discussion forum and I will gladly take them into consideration. Balancing the game correctly will be an ongoing process, but I think one element that is key to that is having the player progress as the days progress and the difficulty increases. I hope everyone has a great time playing the game and I look forward to reading your feedback/suggestions on the discussion forum! Also a special shoutout to the folks at Mastertronic for being incredibly supportive and helpful throughout the development process. -Loren Lemcke Developer @LorenLemcke http://www.over9000zombies.com

Source

Steam News / 3 July 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.