What changed
0 fixes0 additions1 change0 removals
changedSmall patch out today with balance changes and fixes for some minor issues. Hope you're having fun in the wastes! -Trevor --- v1.0.1 Patch Passive Items: --Election Stone now gives 15% bonus to weapon special chance instead of 7% Damage Markers: -- Increased max acid DoT damage -- Increased min fire DoT damage Skills: --Increased pattern size of gut grenade blast --Increased damage from gut grenade blast SFX: --Added some missing SFX to two grenade types Map Design: --Gave some love to maps in Act 3 and 4 that needed some attention Bugs: --Fixed issue with “prevent-Jack-getting-stuck” code --Fixed dialog issue when talking to Act 1 Boss --Fixed wall control on two stair instances in Act 2
OUTTA GAS changes
changedSmall patch out today with balance changes and fixes for some minor issues. Hope you're having fun in the wastes! -Trevor --- v1.0.1 Patch Passive Items: --Election Stone now gives 15% bonus to weapon special chance instead of 7% Damage Markers: -- Increased max acid DoT damage -- Increased min fire DoT damage Skills: --Increased pattern size of gut grenade blast --Increased damage from gut grenade blast SFX: --Added some missing SFX to two grenade types Map Design: --Gave some love to maps in Act 3 and 4 that needed some attention Bugs: --Fixed issue with “prevent-Jack-getting-stuck” code --Fixed dialog issue when talking to Act 1 Boss --Fixed wall control on two stair instances in Act 2
Small patch out today with balance changes and fixes for some minor issues. Hope you're having fun in the wastes! -Trevor --- v1.0.1 Patch Passive Items: --Election Stone now gives 15% bonus to weapon special chance instead of 7% Damage Markers: -- Increased max acid DoT damage -- Increased min fire DoT damage Skills: --Increased pattern size of gut grenade blast --Increased damage from gut grenade blast SFX: --Added some missing SFX to two grenade types Map Design: --Gave some love to maps in Act 3 and 4 that needed some attention Bugs: --Fixed issue with “prevent-Jack-getting-stuck” code --Fixed dialog issue when talking to Act 1 Boss --Fixed wall control on two stair instances in Act 2