Full notes
Full Outside the Lines update
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Repeated intro
Hey everyone! I absolutely love reading the reviews and watching the YouTube videos that people are posting, and it's awesome to see all this support. I've tried to get as much feedback as possible on the balancing, but the main issue with the game is it lacks replayability. And I totally agree. We had some things planned to make the rounds feel different, like random events. But until that's ready, I've tried to make the balancing of the characters and weapons feel a bit more fair.
What changed
- Events
- Gameplay
- UI and audio
- Balance
Outside the Lines changes
Misc Changes
You know that feeling when you've been playing too much Enter the Gungeon, so you spam your R key to try to reload, but then you realize that R does something else? Yeah. The R key doesn't immediately restart the entire game anymore.
The edges of the coloring book are now treated like a wall, so you can't just walk off and instantly die.
The "Green Wins" message doesn't stay on the screen for a century anymore.
The Paintball Sniper's sight line now has infinite range so you don't oddly see the end of it.
Character Balance
Stats don't lie! The achievement distribution was undeniable proof that Green Crayon was OP. Green Crayon's coverage has been changed from a 25% increase to a 20% increase. Doesn't sound like much, but I feel like it makes a huge difference.
Pink Pencil was actually the hardest character according to the achievements, which surprised me. I've always thought she was more viable than Blue Ballpoint. But nonetheless, Pink Pencil's speed increase has been changed from 25% to 33%.
Gun Balance
The bullets from guns are bigger and they no longer leave a trail. This makes guns more focused on getting kills instead of covering ground.
The Paintball Gun's alt ability has a 60% slowdown instead of 50%.
The Paintball Shotgun is slightly more accurate.
Item Balance
The Paint Bucket's cooldown has been changed from 95 to 55. The alt cooldown has been cut in half, since that's based on how long you use it.
The Sponge no longer slows you down while using it. Sponge's alt cooldown has been changed from 80 to 70.
The Cotton Swab's melee attack now only works if you switch sides after the animation finishes. No more spamming melee!
The Thick Brush has a 40% slowdown instead of a 50% slowdown. You guys know this thing can get kills right?
Source
Changelog.gg summarizes and formats this update. How we read updates.
