Full notes
Full OutRune update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Server
OutRune changes
The demo will still be available until July 2nd
I want to thank everyone who tried out the demo for OutRune, especially those who left comments in the community hub and other platforms. Every piece of feedback will be studied and used to inform what things need the most attention during the next stage of development.
Some stand-out issues that need addressing:
Item and drop balancing - Stat balancing - Bringing to light the lore and story of the game - Making the Aramon Guard loop more interesting - Improving the visibility and comprehensiveness of the tutorial - More hints on screen - Power-up effects visibility before picking up - Physical effect that some stats have on the projectiles (making accuracy not affect range, for example) - Enemy attack telegraphing - General audio consistency
And much more that came up after all the excellent constructive feedback from you guys.
What happens next?
So there will be one more week where the demo will be available to play. This is for those who may not have had time to give it a go during the festival. It will be de-listed after this so I can put all my efforts into developing the game further to reach my target for the early access release. This may include some pretty big changes, so leaving the demo up in its current state may mislead players, and it also allows me to spend my time on the full game rather than maintaining the demo. As a solo developer, time is something in very short supply!
You can still join the discord to join me on this journey, and if you are interested in giving your opinion as the game develops, this is a perfect place to do so:
So I will be having a much-needed rest for a few days and then working on the next stage of development.
Thanks again, and I hope to see you on the Discord server!
Source
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