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Steam News30 May 20261mo ago

Development Update – City Generation Overhaul

We've been working on a major overhaul of the game's urban environments. Previously, cities were generated using a largely random placement system.

Full notes

Full Outrange Strike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Maps
changedPreviously, cities were generated using a largely random placement system. While functional, the results often lacked the structure and visual consistency of a real city.
addedTo address this, we're transitioning to a new road-based generation system. Roads now form the backbone of city construction, allowing buildings and districts to develop around a more believable layout.
changedWe've also updated the terrain textures and begun laying out major roads and bridge networks across the map.
changedThe current screenshots represent a work-in-progress version of the system. Many areas are still under construction, and the city layouts will continue to evolve as development progresses.

Outrange Strike changes

changedPreviously, cities were generated using a largely random placement system. While functional, the results often lacked the structure and visual consistency of a real city.
addedTo address this, we're transitioning to a new road-based generation system. Roads now form the backbone of city construction, allowing buildings and districts to develop around a more believable layout.
changedWe've also updated the terrain textures and begun laying out major roads and bridge networks across the map.
changedThe current screenshots represent a work-in-progress version of the system. Many areas are still under construction, and the city layouts will continue to evolve as development progresses.

We've been working on a major overhaul of the game's urban environments.

Previously, cities were generated using a largely random placement system. While functional, the results often lacked the structure and visual consistency of a real city.

To address this, we're transitioning to a new road-based generation system. Roads now form the backbone of city construction, allowing buildings and districts to develop around a more believable layout.

We've also updated the terrain textures and begun laying out major roads and bridge networks across the map.

The current screenshots represent a work-in-progress version of the system. Many areas are still under construction, and the city layouts will continue to evolve as development progresses.

One unexpected side effect of building physical bridges is that... they are, technically, landable.

We're not saying you should use them as emergency runways.

We're just saying the option exists.

Thank you for following the development of Outrange Strike.

Source

Steam News / 30 May 2026

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