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Steam News17 November 20205y ago

Outpost Delta v. 1.0.3 Has Arrived!

The first post-launch update for Outpost Delta is now live! This update includes a new map to help players navigate the environment, a new record log to read all communications, new boss fight music, and improvements to

In this update3

Full notes

Full Outpost Delta update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions10 changes3 removals
  • Maps
  • UI and audio
  • Balance
  • Fixes
  • Gameplay
  • Performance
addedThe first post-launch update for Outpost Delta is now live! This update includes a new map to help players navigate the environment, a new record log to read all communications, new boss fight music, and improvements to levels.
addedNew FeaturesThe pause menu has been replaced with a new UI that includes a large level map and a history of recent communications.
changedNew FeaturesThe mini-map now shows the doors on the level.
changedLevel and balance updatesThe exit sequence from Engineering Annex is a little easier now.
changedLevel and balance updatesThe Drid multiple-shot attack fires one fewer round per volley.
changedLevel and balance updatesOne vent in Engineering is a little easier to access.

Outpost Delta changes

addedThe first post-launch update for Outpost Delta is now live! This update includes a new map to help players navigate the environment, a new record log to read all communications, new boss fight music, and improvements to levels.
addedThe pause menu has been replaced with a new UI that includes a large level map and a history of recent communications.
changedThe mini-map now shows the doors on the level.
changedThe exit sequence from Engineering Annex is a little easier now.
changedThe Drid multiple-shot attack fires one fewer round per volley.

The first post-launch update for Outpost Delta is now live! This update includes a new map to help players navigate the environment, a new record log to read all communications, new boss fight music, and improvements to levels.

Outpost Delta 1.0.3. Update Notes

New Features

  • The pause menu has been replaced with a new UI that includes a large level map and a history of recent communications.

  • The mini-map now shows the doors on the level.

Level and balance updates

  • The exit sequence from Engineering Annex is a little easier now.

  • The Drid multiple-shot attack fires one fewer round per volley.

  • One vent in Engineering is a little easier to access.

  • The lasers when entering Engineering Annex are a little slower to make that section slightly easier.

  • Engineering Annex now has a recharge console by the first terminal.

  • Engineering Annex pits now have some additional boxes so Delta doesn't get stuck when falling in before acquiring the magnetic boots.

  • Engineering has some additional surfaces for magnetic boots to help prevent getting stuck.

  • Updated the starting level to reduce the chance of getting stuck by going back to the beginning of the level.

  • Added some refuel and recharge consoles to the starting area.

Bug fixes

  • Fixed a few level objects that were incorrectly nested in other objects, making them not work correctly.

  • The door on floor 6 for an elevator in Engineering now opens when the elevator is on the floor instead of when something is near the door.

  • Doors in general save and restore their initial state better instead of starting open and all closing at the start of the level.

  • Magnetic boots now work better when activated while riding elevators that pass metallic walls.

  • Running off the end of a metal strip while wearing mag boots turns into a short jump. This helps keep it from thrashing when running off the top of a strip.

  • Exit doors now correctly turn on their interaction when their power comes on instead of requiring Delta to move away and back to trigger the interaction prompt.

  • Window art is updated to look more like windows.

  • Boss fights now correctly start the boss fight music.

  • The jetpack low/critical warning now only displays when using the jetpack.

  • Boxes marked with "X" can no longer be shoved around by Drid.

  • Menus should no longer sometimes show multiple highlighted items.

  • Longer communication text now automatically extends how long it stays on-screen.

  • Aiming straight up/down is now improved.

  • Corrected a typo in the word "Français" in the language menu.

  • Drid are somewhat smarter about firing over boxes now.

  • The laser tool no longer shoots through doors in some areas.

  • Fixed the power state of a few elevators in the Hangar.

  • Armory performance is improved.

  • The "Game Over" menu is wider so it fits the text in some languages.

Source

Steam News / 17 November 2020

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