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Steam News26 October 20196y ago

Signs of Bigfoot... 1.2.9 Patch Preview

Howdy Outlaws! It’s been quite some time since we’ve made our move out West. Heck, wasn’t it just yesterday when our carriage finally touched down after several weeks of travel across rough mountains, plains, and desert

Full notes

Full Outlaws of the Old West update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions7 changes1 removal
  • Events
  • Maps
  • UI and audio
  • Store
  • Balance
changedThe Bigfoot Hunt Event and Patch 1.2.9 is scheduled for October 28th at 10:00 am PDT.Check out a preview of the Changelog below:
changedThe Bigfoot Hunt Event and Patch 1.2.9 is scheduled for October 28th at 10:00 am PDT.Bigfoot Hunt event
changedThe Bigfoot Hunt Event and Patch 1.2.9 is scheduled for October 28th at 10:00 am PDT.Tons of map fixes across the entire playable area and beyond
fixedThe Bigfoot Hunt Event and Patch 1.2.9 is scheduled for October 28th at 10:00 am PDT.Fixed recipes referencing the wrong sugarcane
addedThe Bigfoot Hunt Event and Patch 1.2.9 is scheduled for October 28th at 10:00 am PDT.Added beam to log building kit
addedThe Bigfoot Hunt Event and Patch 1.2.9 is scheduled for October 28th at 10:00 am PDT.Added Brazilian Portuguese localization

Outlaws of the Old West changes

changedCheck out a preview of the Changelog below:
changedBigfoot Hunt event
changedTons of map fixes across the entire playable area and beyond
fixedFixed recipes referencing the wrong sugarcane
addedAdded beam to log building kit

Howdy Outlaws!

It’s been quite some time since we’ve made our move out West. Heck, wasn’t it just yesterday when our carriage finally touched down after several weeks of travel across rough mountains, plains, and deserts?

Greenhorns we were, doin’ our darn best to survive in unknown territory, pining away for something greater than ourselves and the lives we left behind. Then when we finally stopped barkin’ at knots and got something of a settlement going, an unfamiliar creature, the kind that we thought only the crazy could go ‘n’ dream up, came at us!

That’s right - those darned Bigfoots! Or Sasquatch, or Hairy Bandito, ya’ll know what I’m yappin’ about!

The first sighting was frightful. We ain’t blamin’ Steel for running away, ain’t nobody expecting no giant man-ape to be lollygaggin’ about!

We all thought it was horse feathers, but then there were more and more sightings. But hey, maybe they were just trying to welcome us and didn’t really know how to go about it? After all, it only kind of ran past Cletus, right?

Hmmm, or maybe they’re not so neighborly. Zeus and crew tried to befriend one... as a pet? Well anywho, it sure wasn’t havin’ it!

Seemed like after Zeus and his gang took down a Bigfoot, the rest of ‘em got the message and left us alone… until now. There have been signs of them Bigfoots again, and we ain’t lettin’ them come to us this time! No, no, we’re on the hunt now, ladies and gents! ‘Cause this town ain’t big enough, no sir!

Winter’s not too far, and I reckon we can make some nice Bigfoot Hats to keep warm… perhaps even show ‘em who’s boss around these parts, and Mount'em. ;)

Bigfoot will be setup to spawn in the alpine and mountain biomes and will be an aggressive creature with plenty of health and a nasty attack :) Killing one will drop some gold bars and a special Bigfoot hat, along with a chance to drop a full-size Bigfoot mount.

The Bigfoot Hunt Event and Patch 1.2.9 is scheduled for October 28th at 10:00 am PDT.

Check out a preview of the Changelog below:

  • Bigfoot Hunt event

  • Tons of map fixes across the entire playable area and beyond

  • Fixed recipes referencing the wrong sugarcane

  • Added beam to log building kit

  • Added Brazilian Portuguese localization

  • Added Korean localization (not 100% complete yet though)

  • Removed rocks from peninsula on big lake (x11.y17)

  • Fixed issue by lake shore in upper left corner of 11.17

  • Fixed incorrect apple blueprint being used

  • Added Ice to general store merchant

  • Fixed crops not having a chance to give seeds

  • Adjusted interaction box of General Store clerk so it is smaller and won't block other nearby items

  • Fixed small campfires not cooking meat properly

  • Fixed recipes referencing the wrong sugarcane

  • Fix save

  • Fixed build mesh actor save

  • Assigned icons to meals in the stove

  • Fixed bottles not showing up in Tier 1 Target Practice

  • Setup Furnace so it can 'melt down' the gold pickaxe

  • Added new icons for meat variations

  • Added icons for the different fish meats

  • Fixed spelling of Chili

  • Fixed foliage spawner landscape rotation

As usual, we'll be paying attention to your feedback over the weekend and the final Changelog will be posted on Patch day. :)

We also have a special shout out from the Development Team -

We want to express a sincere thanks to Kroman and the Turnpot Valley RP community for their help and dedication! Check out Turnpot Valley here: https://discord.gg/fBNfQbs

See ya’ll on the hunt! Yeehaw!

  • The Outlaws Community Team

Clips

SteelRain27 Original Clip: https://clips.twitch.tv/ColorfulAgitatedStarNerfRedBlaster Twitch: https://www.twitch.tv/steelrain27 Twitter: https://twitter.com/steelrain27cdn

CletusBueford Original Clip: https://www.twitch.tv/videos/395292537 Twitch: https://www.twitch.tv/cletusbueford Twitter: https://twitter.com/CletusBueford

ZeusLair Original Clip: https://www.twitch.tv/videos/398802293 Twitch: https://www.twitch.tv/zeuslair Twitter: https://twitter.com/ZeusLair

Source

Steam News / 26 October 2019

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