In this update3
Full notes
Full Outlaws of the Old West update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- Server
- Store
- Compatibility
Outlaws of the Old West changes
Howdy Outlaws!
Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!
Build 1.2.8 is scheduled for Tuesday, Oct. 1 at 5:00pm PDT.
**Included after the patch preview are also the changelogs for the previous hotfixes on 9/4, 8/30, and 8/29
1.2.8 Tentative Changelog
Code:
Fixed donkey animation on mine detach
Fixed Table_02 so it places on the ground/floor correctly
Made horse detect ground
Change train stop calculation
Fixed gold setting stack to what is on split when moved
Fixed leveling up stat not updating correctly
Fixed loot percentage
Fixed cooked fish so it no longer gives health
Fixed railings on staircases improving the look and collision
Fixed collision on half steps so you no longer have to jump at the top of the steps
Fixed building grid setup for half pillars
Removed dedicated server checks from various assets to fix in single player
Fixed floating rock in x14y13
Fixed selling price of sharps rifles
Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
Balance:
Slightly increased damage on dynamite
Changed max stat progression to 100
Added a 20% chance to get tin and copper from iron nodes
Lowered stone received from iron nodes
Adjusted drop rate formula
Made drop chance random
Made accuracy divide damage on amount of bullet shot
Increased ammo count for LeMat pistol to 9 rounds
Increased purchase price of seeds to $0.05
Lowered selling prices for clothing
Adjusted purchase price of rawhide and pelt to $0.10 each
increased purchase price of ammo by $.02 each
Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
Lowered experience given from tanning rack
Increased health of bounty hunter's companion bear
Increased damage dealt by tomahawks
Increased damage that the bounty hunter with a bear deals
Increased health of bounty hunters
VFX & Assets:
Added furnace to metal working bench for deconstructing items just like the Blacksmith
Added check for calling virtual cursor
Added Wash Tub and Washing Machine to carpentry bench for future dye making
Setup stoves so they can now craft the first wave of advanced recipes
Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
Added Wine Press (crafted in carpentry bench)
Added White sugar and Flour to grinder recipes
Added Onion to general store merchant
Added 2 new flags to carpentry bench
Added Mortar & Pestle to carpentry bench
Added bronze and steel to forges
Added tar to brick forge
Added clay resource to stone nodes
Enabled crosshair when aiming down sights in first person
Added Adobe to the forges (refined clay)
Added charcoal as a fuel source to items like campfires and forges
Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
Added phys materials to barn pieces so they play sounds/fx when interacted with
Updated landscapes with build soil
Hotfix 9/4/19
Honey and beeswax no longer increase health.
Made sheriff building zoom out camera when placing.
Fixed crafting not giving items back on dequeue.
Inventory crafting no dequeues and returns all items on logout.
Fixed deleting and sledgehammer on build pieces in single player.
Wondering merchants can no longer die.
Fixed light location on lamp post.
Resources are no longer allowed on hotbar to avoid confusion.
Morality only resets on death now if it was negative.
Players won't gain positive morality when damaging their own animals.
Adjusted amount of money bandits give.
Increased price of Gold & Silver in Gold Exchange.
Fixed a crash when moving items
Hotfix 8/30/19
Disabled cloth physics which was causing hitching and crashes for clients.
Fixed weather for Single Player
Fixed crazed miner not taking damage.
Fixed barber purchases.
Fixed gold exchange not giving gold on single player.
Fixed incorrect prices showing on train station purchase menu for engine and cargo cars.
Hotfix 8/29/19
Fixed horse progression.
Fixed split items on single player in storages.
Fixed canceling queue not giving back items.
Lowered price of rail hammer.
Fixed sledgehammer not notifying resource being returned in single player.
Fixed durability in single player.
Fixed wagon storage detaching horse at the same time as opening storage.
Added search to containers.
Fixed building crash.
Don't forget to join our Official Discord and hang out with us at http://discord.gg/playoutlaws for more fun! :)
Source
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