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Steam News26 September 20196y ago

Patch 1.2.8 Preview and Previous Hotfixes

Howdy Outlaws! Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore!

In this update3

Full notes

Full Outlaws of the Old West update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

33 fixes21 additions21 changes5 removals
  • Balance
  • Fixes
  • Gameplay
  • Server
  • Store
  • Compatibility
addedBetter kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!
fixedCode:Fixed donkey animation on mine detach
fixedCode:Fixed Table_02 so it places on the ground/floor correctly
fixedCode:Fixed gold setting stack to what is on split when moved
fixedCode:Fixed leveling up stat not updating correctly
fixedCode:Fixed loot percentage

Outlaws of the Old West changes

addedBetter kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!
fixedFixed donkey animation on mine detach
fixedFixed Table_02 so it places on the ground/floor correctly
fixedFixed gold setting stack to what is on split when moved
fixedFixed leveling up stat not updating correctly

Howdy Outlaws!

Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!

Build 1.2.8 is scheduled for Tuesday, Oct. 1 at 5:00pm PDT.

**Included after the patch preview are also the changelogs for the previous hotfixes on 9/4, 8/30, and 8/29

1.2.8 Tentative Changelog

Code:

  • Fixed donkey animation on mine detach

  • Fixed Table_02 so it places on the ground/floor correctly

  • Made horse detect ground

  • Change train stop calculation

  • Fixed gold setting stack to what is on split when moved

  • Fixed leveling up stat not updating correctly

  • Fixed loot percentage

  • Fixed cooked fish so it no longer gives health

  • Fixed railings on staircases improving the look and collision

  • Fixed collision on half steps so you no longer have to jump at the top of the steps

  • Fixed building grid setup for half pillars

  • Removed dedicated server checks from various assets to fix in single player

  • Fixed floating rock in x14y13

  • Fixed selling price of sharps rifles

  • Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)

Balance:

  • Slightly increased damage on dynamite

  • Changed max stat progression to 100

  • Added a 20% chance to get tin and copper from iron nodes

  • Lowered stone received from iron nodes

  • Adjusted drop rate formula

  • Made drop chance random

  • Made accuracy divide damage on amount of bullet shot

  • Increased ammo count for LeMat pistol to 9 rounds

  • Increased purchase price of seeds to $0.05

  • Lowered selling prices for clothing

  • Adjusted purchase price of rawhide and pelt to $0.10 each

  • increased purchase price of ammo by $.02 each

  • Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health

  • Lowered experience given from tanning rack

  • Increased health of bounty hunter's companion bear

  • Increased damage dealt by tomahawks

  • Increased damage that the bounty hunter with a bear deals

  • Increased health of bounty hunters

VFX & Assets:

  • Added furnace to metal working bench for deconstructing items just like the Blacksmith

  • Added check for calling virtual cursor

  • Added Wash Tub and Washing Machine to carpentry bench for future dye making

  • Setup stoves so they can now craft the first wave of advanced recipes

  • Added variations for recipes in stoves so some of the meals could be made with the different types of meat.

  • Added Wine Press (crafted in carpentry bench)

  • Added White sugar and Flour to grinder recipes

  • Added Onion to general store merchant

  • Added 2 new flags to carpentry bench

  • Added Mortar & Pestle to carpentry bench

  • Added bronze and steel to forges

  • Added tar to brick forge

  • Added clay resource to stone nodes

  • Enabled crosshair when aiming down sights in first person

  • Added Adobe to the forges (refined clay)

  • Added charcoal as a fuel source to items like campfires and forges

  • Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.

  • Added phys materials to barn pieces so they play sounds/fx when interacted with

  • Updated landscapes with build soil

Hotfix 9/4/19

  • Honey and beeswax no longer increase health.

  • Made sheriff building zoom out camera when placing.

  • Fixed crafting not giving items back on dequeue.

  • Inventory crafting no dequeues and returns all items on logout.

  • Fixed deleting and sledgehammer on build pieces in single player.

  • Wondering merchants can no longer die.

  • Fixed light location on lamp post.

  • Resources are no longer allowed on hotbar to avoid confusion.

  • Morality only resets on death now if it was negative.

  • Players won't gain positive morality when damaging their own animals.

  • Adjusted amount of money bandits give.

  • Increased price of Gold & Silver in Gold Exchange.

  • Fixed a crash when moving items

Hotfix 8/30/19

  • Disabled cloth physics which was causing hitching and crashes for clients.

  • Fixed weather for Single Player

  • Fixed crazed miner not taking damage.

  • Fixed barber purchases.

  • Fixed gold exchange not giving gold on single player.

  • Fixed incorrect prices showing on train station purchase menu for engine and cargo cars.

Hotfix 8/29/19

  • Fixed horse progression.

  • Fixed split items on single player in storages.

  • Fixed canceling queue not giving back items.

  • Lowered price of rail hammer.

  • Fixed sledgehammer not notifying resource being returned in single player.

  • Fixed durability in single player.

  • Fixed wagon storage detaching horse at the same time as opening storage.

  • Added search to containers.

  • Fixed building crash.

Don't forget to join our Official Discord and hang out with us at http://discord.gg/playoutlaws for more fun! :)

Source

Steam News / 26 September 2019

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