What changed
2 fixes2 additions3 changes0 removals
- Gameplay
- Balance
- Fixes
- Security
changedWe've been hearing your feedback on the endgame content being too much of a puzzle and not allowing for a large variety of builds. To help address this, we've tuned down the difficulty of this content to make it accessible to more players.
changedWe've reduced the difficulty across the board of the endgame content, to make it more accessible to all skill levels and allow for more variety in viable builds
changedThe difficulty of level 5 and 6 have been reduced to better smooth out the progression curve
addedThe "Big Game Hunter" (Arrow Tower targets enemies with the most health) upgrade has been reworked, since its utility was questionable at best. The upgrade has been changed to add 10% critical hit chance to the Arrow Tower when damaging unharmed enemies.
addedAdded support for panning the upgrade tree with WASD and arrow keys
fixedFixed an issue where the Leaper Boss on level 7 would head straight to the Outhold if hit by rewind at a specific time
Outhold changes
changedWe've been hearing your feedback on the endgame content being too much of a puzzle and not allowing for a large variety of builds. To help address this, we've tuned down the difficulty of this content to make it accessible to more players.
changedWe've reduced the difficulty across the board of the endgame content, to make it more accessible to all skill levels and allow for more variety in viable builds
changedThe difficulty of level 5 and 6 have been reduced to better smooth out the progression curve
addedThe "Big Game Hunter" (Arrow Tower targets enemies with the most health) upgrade has been reworked, since its utility was questionable at best. The upgrade has been changed to add 10% critical hit chance to the Arrow Tower when damaging unharmed enemies.
addedAdded support for panning the upgrade tree with WASD and arrow keys
Another patch is out now for Outhold!
We've been hearing your feedback on the endgame content being too much of a puzzle and not allowing for a large variety of builds. To help address this, we've tuned down the difficulty of this content to make it accessible to more players.
Full changes below:
We've reduced the difficulty across the board of the endgame content, to make it more accessible to all skill levels and allow for more variety in viable builds
The difficulty of level 5 and 6 have been reduced to better smooth out the progression curve
The "Big Game Hunter" (Arrow Tower targets enemies with the most health) upgrade has been reworked, since its utility was questionable at best. The upgrade has been changed to add 10% critical hit chance to the Arrow Tower when damaging unharmed enemies.
Added support for panning the upgrade tree with WASD and arrow keys
Fixed an issue where the Leaper Boss on level 7 would head straight to the Outhold if hit by rewind at a specific time
Fixed a bug that caused the "Unharmed Vulnerability" (deal more damage to unharmed vulnerable enemies) to always apply its full effect on the level 9 multi-segmented boss