Full notes
Full Outhold update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
Outhold changes
We've been doing a number of smaller hotfixes over the past few days to iron out some bugs going into this week's Next Fest. Here's the summary of those changes:
You can now hold down the shift key in the upgrade tree to quickly add and remove multiple levels
Fixed an issue where the Explosive Burn upgrade (enemies hit by an explosion start burning) wasn't causing the correct damage
Fixed an issue where the Rain of Arrows upgrade (increased fire rate on arrow tower) didn't actually do anything
Fixed an issue where the Multi-Multicrit upgrade (add 1 more multicrit) didn't work
Added colored outlines to unleveled upgrades to more clearly show their token type
Fixed an issue where the camera in the upgrade tree would get stuck in panning mode
Fixed an issue where your own leaderboard entry wouldn't show up if outside the top 10
Fixed an issue where upgrades could be selected without having upgraded the previous nodes in the tree
Improved performance when upgrading or downgrading multiple nodes at the same time
Source
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