Full notes
Full Outerstellar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
- UI and audio
HUGE thanks to our community who reported a range of issues with the recent update, that we've worked hard to fix! Including Xercodo, Rocknrolla86, Trappy, RevolutionX, LAG, Mertve40k, Hop, Luna, Schmoobler, Max, and many more; please keep the reports coming!
Bug fixes
Disabled turrets firing at AI as they can't damage them right now
Duplicated+moved teleporter signs to be more obvious
Increased depth that foundations can be placed underwater
Turrets always target bones on players now which means they also shoot correctly when downed
Added or enlarged no build zones to various monuments (Quad ports, Exhaust_tall, Satellite, Silo, Refinery entrance, Warehouse)
Fixed issues when interacting with chests in shelving units
Modified staircase collision which should fix rare falling through bug
Fixed the very nasty bug where a full inventory would cause loss of all crafting in-progress
Fixed a rare client crash involving items and inventory
Temporary fix for some holes in Terraformer landscape
Fixed turret firing sound getting stuck on and not attenuating
Fixed some storm noises not affected by volume slider
Added missing no build zones to various monuments
Ranged weapons with scopes now show hit markers
Balance changes
Plasma turret clip from 120 to 40
Reduced HP of turrets from 1000 to 500
Added black decoder to warehouse
Fixed recipe for Adv. Protection Core
Fixed plasma sniper accidentally doing double damage and reduced base damage of both snipers
Significant reduction on med crafting costs
Lowered T1 shotgun damage
Increased meteor health
Removed broken spawners in Refinery black room
Buildings can now be placed deeper under water
Source
Changelog.gg summarizes and formats this update. How we read updates.
