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Steam News10 September 20259mo ago

Update2025.9.10

Improvements: There are now more turret bases in Siege mode, and the target icon above the summoner's head is now better. The elemental icon in damage pop-up is now better.

Full notes

Full OuterRealm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
changedImprovements:
changedThe elemental icon in damage pop-up is now better.
changedEnemy Dash: Previously, the enemy dash was implemented using complex, buggy code, causing numerous issues. Now, enemies will correctly jump or teleport to their intended location.
fixedEndless Mode: Kill scores in Siege mode now increase with difficulty, rather than being a fixed score.
fixedEnemies that respawned in some maps with endless mob tides (yes they are reused) can't be targeted by the telescope. This has been fixed (maybe no one noticed it).

OuterRealm changes

changedImprovements:
changedThe elemental icon in damage pop-up is now better.
changedEnemy Dash: Previously, the enemy dash was implemented using complex, buggy code, causing numerous issues. Now, enemies will correctly jump or teleport to their intended location.
fixedEndless Mode: Kill scores in Siege mode now increase with difficulty, rather than being a fixed score.
fixedEnemies that respawned in some maps with endless mob tides (yes they are reused) can't be targeted by the telescope. This has been fixed (maybe no one noticed it).

Improvements:

There are now more turret bases in Siege mode, and the target icon above the summoner's head is now better.

The elemental icon in damage pop-up is now better.

Bug Fixes:

Enemy Dash: Previously, the enemy dash was implemented using complex, buggy code, causing numerous issues. Now, enemies will correctly jump or teleport to their intended location.

Endless Mode: Kill scores in Siege mode now increase with difficulty, rather than being a fixed score.

Enemies that respawned in some maps with endless mob tides (yes they are reused) can't be targeted by the telescope. This has been fixed (maybe no one noticed it).

Source

Steam News / 10 September 2025

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