Full notes
Full Outerlands Guilds update
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What changed
- Balance
- Maps
- Gameplay
- UI and audio
- Fixes
- Events
Combat Preview
While in combat now there will displayed a new combat preview screen, that will show you the expected damage, the chance to hit and the chance enemy equipment will block your attack.
This should make ti more clear to the player how the game calculate the chance for an attack to be blocked by the amor or hit directly the Hit Points
New Playable Faction
Added a new playable faction Dark Elves, they are similiar to the already present Elf, but they will not be present on the map with settlements (as they are more nomadic), they will still show up in recruitment list in other faction settlements
New Feature
All characters now will show their hands, gloves and gauntles will be added in future patches as new armors
Expanded the settlement rumors, with new rumors, all linked to the specific settlement current condition, some of them will also trigger a quest
Added new quests to settlement agent pool:
Salvaging from the battlefield
Investigate the Forest Ambush
Unveiling Shadows
Small bugs fix:
Added the "-" symbol in front of damage popup in combat to make it more clear
Fixed a bug that could would make your party move if selected while pressing some part of the UI
Fixed a bug that spawn quest locations on water
Fixed a bug that in same case would prevent the enemy character to pass the turn
Fixed the end turn tooltip not showing in combat
Fixed the recruit list background being too long and not getting truncate by the scroll
Fixed the quest complete dialog being displayed over the event before closing it
Fixed Market screen closing when pressed the "trade" button
Fixed AI target system that in some case would make the AI pass the turn without actions
Fixed the party inventory screen not updating the inventory number in some cases
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Source
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