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Steam News17 June 202619d ago

Outcity Beta is here and it's basically a whole new game

Hey everyone, When we launched the Demo, Outcity was a small farming village with a cozy loop: plant stuff, tend animals, build things, vibe out.

In this update8

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Full Outcity update

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What changed

0 fixes9 additions13 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Maps
  • Store
changedHey everyone,That was a while ago. What we just pushed to Beta is… a lot more than that.
changed🍳 A full cooking system — 7 stations, 7 minigamesThis was the biggest single addition in Beta. Cooking is its own whole system — you work at seven different stations (stovetop, oven, pressure cooker, cutting board, deep fryer, smokehouse, and pastry bench), and each one has its own minigame. Play it well, the dish comes out better. Rush it, you get a burnt mess.
added🍳 A full cooking system — 7 stations, 7 minigamesThere are dozens of recipes across categories: soups, baked goods, fried food, salads, bread, sweets, drinks, smoked food, and some magical stuff you'll have to discover. Recipes range from simple to legendary. You build a cooking skill from level 1 to 10, and every level unlocks better recipes and new techniques.
changed🍳 A full cooking system — 7 stations, 7 minigamesWhy does this matter? Because food actually connects everything. Every dish gives real buffs: combat damage, crop yield, fishing luck, better NPC relationships, rare drop chance, and magic bonuses. The kitchen is the crossroads of the whole game.
changed🗺️ New biomes, new worldThe map got a lot bigger — and it loads in streaming, so there are no loading screens between areas.
added🗺️ New biomes, new worldTwo new biomes:
You build a cooking skill from level110You build a cooking skill from level increased, buff

Outcity changes

changedThat was a while ago. What we just pushed to Beta is… a lot more than that.
changedThis was the biggest single addition in Beta. Cooking is its own whole system — you work at seven different stations (stovetop, oven, pressure cooker, cutting board, deep fryer, smokehouse, and pastry bench), and each one has its own minigame. Play it well, the dish comes out better. Rush it, you get a burnt mess.
addedThere are dozens of recipes across categories: soups, baked goods, fried food, salads, bread, sweets, drinks, smoked food, and some magical stuff you'll have to discover. Recipes range from simple to legendary. You build a cooking skill from level 1 to 10, and every level unlocks better recipes and new techniques.
changedWhy does this matter? Because food actually connects everything. Every dish gives real buffs: combat damage, crop yield, fishing luck, better NPC relationships, rare drop chance, and magic bonuses. The kitchen is the crossroads of the whole game.
changedThe map got a lot bigger — and it loads in streaming, so there are no loading screens between areas.

Hey everyone,

When we launched the Demo, Outcity was a small farming village with a cozy loop: plant stuff, tend animals, build things, vibe out. It was a proof of concept, and it worked — you played it, gave us feedback, and we went heads-down.

That was a while ago. What we just pushed to Beta is… a lot more than that.

I'm not going to pretend the feature list below is short. It isn't. But I think that's the honest way to share where we are: the game has real depth now, and I want you to see it.

🍳 A full cooking system — 7 stations, 7 minigames

This was the biggest single addition in Beta. Cooking is its own whole system — you work at seven different stations (stovetop, oven, pressure cooker, cutting board, deep fryer, smokehouse, and pastry bench), and each one has its own minigame. Play it well, the dish comes out better. Rush it, you get a burnt mess.

There are dozens of recipes across categories: soups, baked goods, fried food, salads, bread, sweets, drinks, smoked food, and some magical stuff you'll have to discover. Recipes range from simple to legendary. You build a cooking skill from level 1 to 10, and every level unlocks better recipes and new techniques.

Equipment upgrades too — from a campfire to a professional stove or a magic oven. Better gear means better quality ceiling and hints during minigames.

Why does this matter? Because food actually connects everything. Every dish gives real buffs: combat damage, crop yield, fishing luck, better NPC relationships, rare drop chance, and magic bonuses. The kitchen is the crossroads of the whole game.

Quality goes from "Burnt" to "Masterpiece." A perfect dish sells for more, lasts longer, and gives XP bonuses. Cooking badly is still useful. Cooking well is worth chasing.

🗺️ New biomes, new world

The map got a lot bigger — and it loads in streaming, so there are no loading screens between areas.

Two new biomes:

Dead Island — desaturated palette, dead trees, crypts, gravestones, thrones. The dynamic weather hits hardest here: storms roll in with lightning that illuminates and threatens the whole island.

Snow Peak — blizzards, wind, and a unique resource: Magic Stone, which you can only mine here.

Bridges are craftable now. Spend wood, connect the new islands, expand the world at your own pace.

⚔️ Combat overhaul with roguelike progression

Combat got a full rework in the feel department — roll/dodge with i-frames, critical hits with screen-shake and knockback. It's snappier and more intentional.

Leveling up now presents three upgrade cards (Vampire Survivors-style): damage, evasion, deflect shield, regen, crit chance. You pick one and it changes your run.

New enemies: a slime that leaves slow-down slime trails, a crow that retreats when it senses weakness, and some skeleton variants that will make you want to learn their patterns.

Fishing also got rebuilt from scratch. Around 20 fish species in rarity tiers from common to exotic, a skill bar minigame, and prices that actually vary meaningfully by rarity. It's worth fishing now.

🧑‍🌾 NPCs move in, build houses, and post on social media

NPCs now actually inhabit the world. Edward, Eve, Jack, Richard (or Jussara), Samy, and others move to the village, build their own houses, and have their own friendship meters. Give gifts, build relationships, unlock things.

We added FarmNet — an in-world social network where NPCs post requests for items (wheat, corn, eggs, whatever). You see the post, accept the quest, deliver the item, and earn coins and friendship. It's a light quest system with a social media skin on it, and it fits the world well.

The Cartomancer is a new NPC encounter with her own cinematic. She runs a "meta shop" where you spend Magic Stone for permanent cards, magic paths/soil, and a guardian scarecrow.

Special quests this patch: the Riddle Stone puzzle, the Ice Cube, and the three Fountain Gems (offer them to the fountain for rotating buffs). Maria's Shop now sells seeds and condiments with a persistent task system.

🚜 Farm, animals, and decoration

The pig reaches level 3 and becomes a rideable mount with a mobile chest. Useful and chaotic.

Automation is in: the irrigator waters an area and speeds crop growth, and the animal feeder handles itself so you can spend time on other things.

New functional decorations: the wishing well, the musical siren, a guardian scarecrow, windchimes, customizable signs, and the Little King statue.

Soil and path types now have real effects — different soils change crop growth rate and quality, different paths change movement speed. There's build strategy in it now.

🖥️ Eight languages, 60 achievements, full controller support

Outcity now ships in English, Portuguese, Spanish, German, Italian, French, Japanese, and Chinese. Every line, every tooltip, every UI element — localized.

Achievements (60 total) are integrated with Steam and tracked inside an in-game achievement book that works like a sticker album. It's satisfying.

Full gamepad support with auto-detection, virtual keyboard, and full key rebinding. Three separate save slots. Discord Rich Presence. And a rebuilt settings menu with separate audio sliders, accessibility options (high contrast, colorblind mode, larger cursor).

What's next

We're moving into polish and launch prep. The scope is locked — everything in the Beta is what ships. What's left is balance passes, bug stomping, and making sure the experience is tight from beginning to end.

If you haven't already: add Outcity to your Steam wishlist — it helps more than you'd think, and it means you'll know the moment we launch.

The Demo is still up. If you haven't tried it, now's a good time to see where we started.

Thanks for following along.

— Titan

Outcity — a cozy farming RPG with cooking, combat, and a world worth exploring.

Source

Steam News / 17 June 2026

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