Hey Guys! Build 1.52 just recently went online. ːsteamhappyː I've added some fancy stuff for you with this one, with the main features being completely reworked menus, new background assets and support for PS4 and Ninte
Full notes
Full OUTBUDDIES DX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
6 fixes6 additions1 change0 removals
Gameplay
UI and audio
Compatibility
Balance
addedBuild 1.52 just recently went online. ːsteamhappyː I've added some fancy stuff for you with this one, with the main features being completely reworked menus, new background assets and support for PS4 and Nintendo Switch gamepad layouts.
changedPlease let me know if you experience any issues with build 1.52. Following the console porting process, huge parts of the codebase had to be adjusted or were even completely redone!
addedNEW FEATURESDialogue System: Implemented a new font-based text display. This was an important step to fully localize the game in the next weeks.
addedNEW FEATURESUser Interface: Completely reworked the game’s options menu. The gameplay options are now separated from the PC-specific system configuration. Players now have the ability to manually select gamepad layouts for Xbox, PS4 and Nintendo Switch in the system configuration tab. All in-game button prompts and tutorials, as well as background billboards, will adjust accordingly.
addedNEW FEATURESVisuals: Added a huge set of assets from pixel artist Daniel Szadi, spicing-up the game’s backgrounds and tilesets to create even more memorable places. [ Artstation ]
addedDESIGN CHANCES AND FIXESAs a side-effect of our localization efforts and the new tutorials, the Direct Input gamepad support had to be abandoned. I had come to the conclusion that it was rarely used and, on the other hand, caused a lot of confusion. You’re still able to configure keyboard inputs in-game, of course.
OUTBUDDIES DX changes
addedBuild 1.52 just recently went online. ːsteamhappyː I've added some fancy stuff for you with this one, with the main features being completely reworked menus, new background assets and support for PS4 and Nintendo Switch gamepad layouts.
changedPlease let me know if you experience any issues with build 1.52. Following the console porting process, huge parts of the codebase had to be adjusted or were even completely redone!
addedDialogue System: Implemented a new font-based text display. This was an important step to fully localize the game in the next weeks.
addedUser Interface: Completely reworked the game’s options menu. The gameplay options are now separated from the PC-specific system configuration. Players now have the ability to manually select gamepad layouts for Xbox, PS4 and Nintendo Switch in the system configuration tab. All in-game button prompts and tutorials, as well as background billboards, will adjust accordingly.
addedVisuals: Added a huge set of assets from pixel artist Daniel Szadi, spicing-up the game’s backgrounds and tilesets to create even more memorable places. [ Artstation ]
Hey Guys!
Build 1.52 just recently went online. ːsteamhappyː I've added some fancy stuff for you with this one, with the main features being completely reworked menus, new background assets and support for PS4 and Nintendo Switch gamepad layouts.
Please let me know if you experience any issues with build 1.52. Following the console porting process, huge parts of the codebase had to be adjusted or were even completely redone!
NEW FEATURES
AddedDialogue SystemImplemented a new font-based text display. This was an important step to fully localize the game in the next weeks.
AdjustedUser InterfaceCompletely reworked the game’s options menu. The gameplay options are now separated from the PC-specific system configuration. Players now have the ability to manually select gamepad layouts for Xbox, PS4 and Nintendo Switch in the system configuration tab. All in-game button prompts and tutorials, as well as background billboards, will adjust accordingly.
AddedVisualsAdded a huge set of assets from pixel artist Daniel Szadi, spicing-up the game’s backgrounds and tilesets to create even more memorable places. [ Artstation ]
DESIGN CHANCES AND FIXES
As a side-effect of our localization efforts and the new tutorials, the Direct Input gamepad support had to be abandoned. I had come to the conclusion that it was rarely used and, on the other hand, caused a lot of confusion. You’re still able to configure keyboard inputs in-game, of course.
A compatibility mode for Steam Proton added to the system options. Selecting this mode will auto-skip the intro sequence as well as the staff roll, as movie playback currently is not working on Linux. We’ll find a better solution in the future. Also, make sure to download and manually install the needed custom fonts for build 1.52 if you’re on Linux: DOWNLOAD HERE!
Bugfixes
Fixed some smaller glitches and typos.
In case you experience any major issues with build 1.52, I also left the build 1.51 on Steam in the beta tab. Right-click Outbuddies → Properties → Betas → Choose “last build”. A password is not needed.
Thanks you all for your ongoing ecouragement and support!