Full notes
Full Outbreak: Shades of Horror update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
Outbreak: Shades of Horror changes
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This regular patch includes:
Massive performance and memory improvements across the title for users of all types of machines.
Significant fixes to all levels - blocking exploitable paths, fixing graphical bugs, sorting out AI pathing, and more!
Enemy AI significantly improved - more aggressive and responsive, with more fluid animations. Enemies are more readily staggered, especially on lower difficulties, to offset their difficulty increase.
Leveling system is fully rebalanced to make the journey to Level 55 more reasonable, while still ensuring effort is required. We will continue evaluating feedback from the community in this area.
An absurd amount of minor bugs fixed, enhancements made, and polish across the title. A lot of little things that make the game feel better overall.
Thank you for the continued support of the title! We have an awesome 2026 ahead!
Source
Changelog.gg summarizes and formats this update. How we read updates.
