Full notes
Full Out There: Oceans of Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we are aware of the performance issues that the game is currently experiencing. We are actively working on it to fix these issues as soon as possible. In the meantime, the vertical sync has been automatically activated which will help optimise the game.
What changed
- Performance
- Balance
- Fixes
- Events
- Gameplay
- UI and audio
Out There: Oceans of Time changes
Many of you are wondering about the withdrawal of stamina compared to the Beta. We invite you to read this post if you want to have more information : https://steamcommunity.com/app/1145290/discussions/0/3382779373367250376/
In this second patch:
Fixed several buttons to skip content not working as intended
Fixed several text events requiring the wrong class
Removed already acquired blueprints from trade
Fixed several UI bugs related to the botanical complex
Fixed several bugs when playing the Simplified Chinese version of the game
Balanced trading
Balanced ships specs
Balanced material required to build technologies and modules
Balanced technologies and modules effects
Fixed “Trade” button not working or triggering bugs
Fixed button to travel to back to Nebula's Epsilon system after leaving
Fixed several general UI bugs
Crew member now re-assign automatically when switching ship or rebuilding a technology
VSync enabled by default
There's much more to come. Thank you for your patience and please remember you can report issues on both our discord and on our Steam forums.
Mi-Clos Studios & Modern Wolf
Source
Changelog.gg summarizes and formats this update. How we read updates.
