HomeGamesUpdatesPricingMethodology
Steam News18 March 20263mo ago

Class Deep Dive: The Head of Hydroponic 🌿

Hey Timetravelers! We are back with another breakdown of the mechanics behind the frontlines. Today, we are analyzing the Head of Hydroponic.

In this update6

Full notes

Full Out of Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Timetravelers!

What changed

0 fixes1 addition14 changes1 removal
  • Gameplay
  • Balance
changed🧪 Weapon: Nutrient SprayThe Head of Hydroponic sweeps a chemical gun side-to-side, spraying a frontal cone that drains life from enemies and leaves a restorative mist for allies.
changed🧪 Weapon: Nutrient SprayBase AP Scaling: 0.125 (1.25/s) direct; 0.2/s for the mist.
changed🧪 Weapon: Nutrient SprayCore Mechanic: Nutrients. Direct hits have a "Nutrient Chance" (similar to Crit). At 175%, you are guaranteed 1 Nutrient per hit with a 75% chance for a second.
changed🧪 Weapon: Nutrient SprayEvolution Highlights: Range increases significantly from 400 to 800 . Max Nutrient capacity jumps from 80 to 150 , allowing for massive Ability scaling.
changed💨 LMB: Agrochemical SprayA powerful, instant blast of chemicals that heals allies and damages enemies based on your current Nutrient stacks.
changed💨 LMB: Agrochemical SprayEvolution Highlights: Starting at Evolution 3 , this ability applies a 2s Stun . By Evolution 5, the cooldown is nearly halved (18s to 10s), and the spray angle widens to a massive 140 degrees.
Range increases significantly400800Range increases significantly increased, buffMax Nutrient capacity jumps80150Max Nutrient capacity jumps increased, buffBy Evolution 5, the cooldown is nearly halved (18s10sBy Evolution 5, the cooldown is nearly halved ( decreased, buffAt max level, the enclosure's health jumps60200At max level, the enclosure's health jumps increased, buff

Out of Time changes

changedThe Head of Hydroponic sweeps a chemical gun side-to-side, spraying a frontal cone that drains life from enemies and leaves a restorative mist for allies.
changedBase AP Scaling: 0.125 (1.25/s) direct; 0.2/s for the mist.
changedCore Mechanic: Nutrients. Direct hits have a "Nutrient Chance" (similar to Crit). At 175%, you are guaranteed 1 Nutrient per hit with a 75% chance for a second.
changedEvolution Highlights: Range increases significantly from 400 to 800 . Max Nutrient capacity jumps from 80 to 150 , allowing for massive Ability scaling.
changedA powerful, instant blast of chemicals that heals allies and damages enemies based on your current Nutrient stacks.

We are back with another breakdown of the mechanics behind the frontlines. Today, we are analyzing the Head of Hydroponic. This is a high-utility support class that balances healing, area denial, and a unique "Nutrient" resource system to empower its abilities. Let's dig into the data!

🧪 Weapon: Nutrient Spray

The Head of Hydroponic sweeps a chemical gun side-to-side, spraying a frontal cone that drains life from enemies and leaves a restorative mist for allies.

  • Base AP Scaling: 0.125 (1.25/s) direct; 0.2/s for the mist.

  • Core Mechanic: Nutrients. Direct hits have a "Nutrient Chance" (similar to Crit). At 175%, you are guaranteed 1 Nutrient per hit with a 75% chance for a second.

  • Evolution Highlights: Range increases significantly from 400 to 800. Max Nutrient capacity jumps from 80 to 150, allowing for massive Ability scaling.

💨 LMB: Agrochemical Spray

A powerful, instant blast of chemicals that heals allies and damages enemies based on your current Nutrient stacks.

  • Base AP Scaling: 0.3 + (0.0125 * Nutrients).

  • Healing Scaling: 0.1 + (0.005 * Nutrients).

  • Evolution Highlights: Starting at Evolution 3, this ability applies a 2s Stun. By Evolution 5, the cooldown is nearly halved (18s to 10s), and the spray angle widens to a massive 140 degrees.

💡 Pro-Tip: Your Auto-Attack and Agrochemical Spray have a hidden synergy with the Druid Plants. Hitting your summoned plants with your spray increases their effectiveness for a short duration!

🪴 Q: Carnivorous Growth

Summon a plant sentinel that evolves based on the Nutrients consumed at the moment of casting.

  • Tier 1 (0 Nutrients): Pitcher Plant – 2s Slow.

  • Tier 2 (40 Nutrients): Venus Fly Trap – 2s Stun.

  • Tier 3 (100 Nutrients): Sundew – High range (2000), 3s Stun, 5s Slow, and fires Poison Cloud projectiles.

  • Evolution Highlights: You start with 1 charge, but reach 3 charges at max level, allowing you to sprout an entire garden of teeth.

🫧 E: Bioactive Enclosure

The ultimate defensive tool. Create a massive transparent terrarium that pushes enemies out while creating a "safe zone" for allies.

  • Core Mechanic: Enemies must physically break the enclosure (hits-to-destroy) to enter. Allies inside enter a "swimming state" and receive constant healing.

  • Evolution Highlights: Evolution 3 adds a Thorns Scalar (0.35), dealing damage back to any enemy brave enough to attack the glass. At max level, the enclosure's health jumps from 60 to 200 hits.

💡 Pro-Tip: Players abilities are disabled while within the enclosure and enter the swimming state. This can make a difference between a good bubble usage and a perfect one.

🛤️ Shift: Nutrient Film

Lay down a vibrant path of hydroponic film. It’s a "speed-way" for your team and a "death-trap" for the opposition.

  • Movement Speed: Allies gain up to +50% Move Speed.

  • Healing/Damage: Allies are healed (2.4/s) and enemies are damaged (0.4/s) while standing on the film.

  • Evolution Highlights: The path distance grows from 2400 units to 5600 units, and the duration nearly doubles to 15s.

🛡️ Helmet Passive: Deep Water Culture

This helmet features the "Healer Class" XP bonus (up to 10% at Legendary) and a periodic protective bubble.

  • Core Mechanic: Periodically spawns a bubble around you and nearby allies that provides a shield (up to 30% Max HP).

  • The Pop: When the shield expires or is broken, it pops for 1.25 AP damage in a 500-unit radius.

  • Evolution Highlights: Shield duration scales from 8s to 12s, ensuring your team stays topped off during heavy engagements.

Source

Steam News / 18 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.