What changed
1 fix2 additions3 changes0 removals
- Gameplay
- UI and audio
- Performance
- Maps
- Fixes
addedI just pushed up a new build with a number of updates including:
changedProvided a graphic option to disable Glow for NVidia 5000 cards with the latest driver which show a white screen in the caves.
changedFixes crashes for game save files provided on our discord.
addedEnabled occlusion for the village wall and terrain
changedNVidia 50x0 cards: There may still be an issue being too dark in the cave or in Amara's house, which use Reflection Probes. We can use help with screenshots to confirm if it's rendering different from other cards. Screenshots can be provided on our discord. I'd also like help identifying which driver version starts having the issue. I have one report that the cave worked fine in an older version, but I don't know which one. You could test disabling various 5000 only features in the driver such as DLSS or Path Tracing. They should have no effect, but then the driver shouldn't react with Glow or Reflection Probes either.
fixedNot everything is fixed, but some of the biggest issues are. We'll continue to build and refine for the next milestone.
Out of the Ashes changes
addedI just pushed up a new build with a number of updates including:
changedProvided a graphic option to disable Glow for NVidia 5000 cards with the latest driver which show a white screen in the caves.
changedFixes crashes for game save files provided on our discord.
addedEnabled occlusion for the village wall and terrain
changedNVidia 50x0 cards: There may still be an issue being too dark in the cave or in Amara's house, which use Reflection Probes. We can use help with screenshots to confirm if it's rendering different from other cards. Screenshots can be provided on our discord. I'd also like help identifying which driver version starts having the issue. I have one report that the cave worked fine in an older version, but I don't know which one. You could test disabling various 5000 only features in the driver such as DLSS or Path Tracing. They should have no effect, but then the driver shouldn't react with Glow or Reflection Probes either.
I just pushed up a new build with a number of updates including:
Minimap stops fading is always on screen, unless you press `N`
Provided a graphic option to disable Glow for NVidia 5000 cards with the latest driver which show a white screen in the caves.
Fixes crashes for game save files provided on our discord.
Enabled occlusion for the village wall and terrain
and about 50 other smaller fixes
NVidia 50x0 cards: There may still be an issue being too dark in the cave or in Amara's house, which use Reflection Probes. We can use help with screenshots to confirm if it's rendering different from other cards. Screenshots can be provided on our discord. I'd also like help identifying which driver version starts having the issue. I have one report that the cave worked fine in an older version, but I don't know which one. You could test disabling various 5000 only features in the driver such as DLSS or Path Tracing. They should have no effect, but then the driver shouldn't react with Glow or Reflection Probes either.
Not everything is fixed, but some of the biggest issues are. We'll continue to build and refine for the next milestone.
Thanks for your patience!
Cory