HomeGamesUpdatesPricingMethodology
Steam News11 March 20242y ago

Demo Update 0.2.5.155

Numerous bug fixes and improvements. Special thanks to MagickalessBreton from Reddit for your constructive feedback. Patch Notes: Refactored enemy AI behaviour code Fixed NREs in orders ability when no npc to control.

Full notes

Full Out of Sight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes17 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Events
  • Store
changedNumerous bug fixes and improvements.
fixedPatch Notes:Fixed NREs in orders ability when no npc to control.
fixedPatch Notes:Fixed issue with FOV only seeing player if all of the collider is visible
fixedPatch Notes:Fixed enemy stationed FOV not looking in the correct direction every time after search/chase states
addedPatch Notes:Added player breaking free from feared attack when obstructing the line of sight
changedPatch Notes:Set camera hacked cooldown to 30s (from 15s)
Set camera hacked cooldown15s30sSet camera hacked cooldown increased, nerf

Out of Sight changes

changedNumerous bug fixes and improvements.
fixedFixed NREs in orders ability when no npc to control.
fixedFixed issue with FOV only seeing player if all of the collider is visible
fixedFixed enemy stationed FOV not looking in the correct direction every time after search/chase states
addedAdded player breaking free from feared attack when obstructing the line of sight

Numerous bug fixes and improvements.

Special thanks to MagickalessBreton from Reddit for your constructive feedback.

Patch Notes:

  • Refactored enemy AI behaviour code

  • Fixed NREs in orders ability when no npc to control.

  • Fixed issue with FOV only seeing player if all of the collider is visible

  • Fixed enemy stationed FOV not looking in the correct direction every time after search/chase states

  • Added player breaking free from feared attack when obstructing the line of sight

  • Set camera hacked cooldown to 30s (from 15s)

  • Added being able to sneak under higher lasers

  • The shortened slide button held time significantly

  • added fill background to the enemy reactions '?'

  • Added light event for enemy/camera fovs to listen to

  • Added 2s delay when turning off lights and enemy reactions

  • Added only can throw device in sinew mouth when open

  • Removed input prompt for scene triggers. Can now just walk off screen

  • Added toggling between laser colors to boss

  • Added roll/slide dodge type to boss laser

  • Added variable hack times to hackables. Sped up sinew/boss antenna hack times

  • Added normalizer to voice-over channel so it can stand out over music more

  • Fixed exiting hide state from scene trigger

  • Added enemy attack animation for switching off light

  • Added skin changes in the character screen

  • Added alarmed enemy spawning at teleports as well

  • Added UI prompts to the popup window

  • Added keybindings to pause menu

  • Hid floating laser base in Room 13.

  • Fixed enemies being unpaused after closing the settings menu

  • Added input prompt standard to tutorial popups

Source

Steam News / 11 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.