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Steam News6 December 20232y ago

2023 November: More Art and Animations plus UI/UX improvements

More Annika Animations Gareth is fine-tuning Annika’s animations, especially with the player's use of gadgets. The latest update allows players to push against the wall, revealing a different angle for the character.

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What changed

0 fixes6 additions4 changes0 removals
  • Gameplay
  • Store
addedMore Annika AnimationsGareth is fine-tuning Annika’s animations, especially with the player's use of gadgets. The latest update allows players to push against the wall, revealing a different angle for the character. This enhances the player's movement, adding a great overall feel.
changedMore Annika AnimationsAs previously mentioned, for now, it's primarily an aesthetic feature, but it may evolve into practical abilities like shimmying along thin edges or making the player less visible to certain enemies, providing a strategic advantage.
addedTitan Character RedesignWe've updated the Titan enemy's appearance to match the style of the new 'Annika' player design. This involves using bold shapes, removing outer strokes, and avoiding detailed shadows.
addedTitan Character RedesignWe added the visor from the Feared character to the Titan, creating the impression of horse blinders. Accompanied by a suit of armour, this emphasizes the creature as a formidable foe, highlighting the Titan's domestication and control under the Feared.
addedPlayer RagdollingWe've introduced ragdolling to the main character to create funny death animations. The fun factor increases when the ragdoll animations are over-the-top and exaggerated.
addedPlayer RagdollingGetting a visually appealing ragdoll for top-down 2D required some tweaking, but adding it was generally straightforward, thanks to Spine's ready-made components.

Out of Sight changes

addedGareth is fine-tuning Annika’s animations, especially with the player's use of gadgets. The latest update allows players to push against the wall, revealing a different angle for the character. This enhances the player's movement, adding a great overall feel.
changedAs previously mentioned, for now, it's primarily an aesthetic feature, but it may evolve into practical abilities like shimmying along thin edges or making the player less visible to certain enemies, providing a strategic advantage.
addedWe've updated the Titan enemy's appearance to match the style of the new 'Annika' player design. This involves using bold shapes, removing outer strokes, and avoiding detailed shadows.
addedWe added the visor from the Feared character to the Titan, creating the impression of horse blinders. Accompanied by a suit of armour, this emphasizes the creature as a formidable foe, highlighting the Titan's domestication and control under the Feared.
addedWe've introduced ragdolling to the main character to create funny death animations. The fun factor increases when the ragdoll animations are over-the-top and exaggerated.

More Annika Animations

Gareth is fine-tuning Annika’s animations, especially with the player's use of gadgets. The latest update allows players to push against the wall, revealing a different angle for the character. This enhances the player's movement, adding a great overall feel.

As previously mentioned, for now, it's primarily an aesthetic feature, but it may evolve into practical abilities like shimmying along thin edges or making the player less visible to certain enemies, providing a strategic advantage.

Titan Character Redesign

We've updated the Titan enemy's appearance to match the style of the new 'Annika' player design. This involves using bold shapes, removing outer strokes, and avoiding detailed shadows.

We added the visor from the Feared character to the Titan, creating the impression of horse blinders. Accompanied by a suit of armour, this emphasizes the creature as a formidable foe, highlighting the Titan's domestication and control under the Feared.

Player Ragdolling

We've introduced ragdolling to the main character to create funny death animations. The fun factor increases when the ragdoll animations are over-the-top and exaggerated.

Getting a visually appealing ragdoll for top-down 2D required some tweaking, but adding it was generally straightforward, thanks to Spine's ready-made components.

Ragdoll animations contribute to death animations, eliminating the need for numerous keyframed variations.

New Enemy AI Feature

Certain enemies have gained the ability to open specific doors obstructing their path, showcasing increased intelligence. This ability occurs both during their standard patrol route and when in pursuit, making it challenging to evade by moving into another room—they will locate you!

The addition of AI features enhances the enemy's intelligence, contributes to a livelier gaming experience and elevates the overall replay value.

Save Slots

In the save slots screen, players can utilise different slots to keep their co-op run with a friend separate from their solo run. Each slot shows the time stamp of the save with a screenshot of the level to help give more context and remind you where are in the game at a glance.

Character Customisation Screen

The character customisation screen has undergone some comprehensive UX improvements, addressing issues related to adding and removing controllers. These enhancements aim to seamlessly transition from the main menu to the game, ensuring a more intuitive and user-friendly experience.

Moving forward, we plan to implement additional features that allow players to customise their characters more extensively, such as the ability to personalise various elements such as hairstyle, colour, outfits, skin tone, and accessories.

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Source

Steam News / 6 December 2023

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