Out of Sight https://store.steampowered.com/app/1622570/Out_of_Sight/ We're in the process of applying for CODE funding, aiming to secure a $40,000 seed fund.
In this update2
Full notes
Full Out of Sight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Store
Gameplay
UI and audio
Compatibility
changedOut of Sighthttps://store.steampowered.com/app/1622570/Out_of_Sight/
addedNarrativeSome time ago, Out of Sight was purely a co-op game. This proved challenging for development and market viability. Stealth games are niche, and requiring a partner added an extra barrier. So, we added a single-player mode, transforming it into a single-player first experience.
changedNarrativeAs a result, we've adjusted the game's narrative to align with this change. We've been experimenting with AI text-to-speech in Unity, utilizing this asset from the Unity Asset Store as a placeholder to help us refine the game's dialogue and assess its overall pacing faster.
changedNarrativeUltimately, our goal is to have a voice actor for this part; however, this depends on our studio's resources. We are also taking precautions to avoid any copyright licensing issues associated with using AI in games.
changedDemo Beta BuildsIf you've read this far, it's clear you're interested in our progress. We greatly value your input and thoughts. To try out the current demo and provide feedback on gameplay mechanics or anything else, please join our Discord community. We look forward to hearing from you!
changedDemo Beta BuildsYou can access the latest content in the "Beta" channel by going to the properties menu of the game in Steam. Please refer to the screenshot below for guidance:
addedSome time ago, Out of Sight was purely a co-op game. This proved challenging for development and market viability. Stealth games are niche, and requiring a partner added an extra barrier. So, we added a single-player mode, transforming it into a single-player first experience.
changedAs a result, we've adjusted the game's narrative to align with this change. We've been experimenting with AI text-to-speech in Unity, utilizing this asset from the Unity Asset Store as a placeholder to help us refine the game's dialogue and assess its overall pacing faster.
changedUltimately, our goal is to have a voice actor for this part; however, this depends on our studio's resources. We are also taking precautions to avoid any copyright licensing issues associated with using AI in games.
changedIf you've read this far, it's clear you're interested in our progress. We greatly value your input and thoughts. To try out the current demo and provide feedback on gameplay mechanics or anything else, please join our Discord community. We look forward to hearing from you!
We're in the process of applying for CODE funding, aiming to secure a $40,000 seed fund. This financial support will be instrumental in enhancing the quality of our demo, making it more marketable when we approach potential publishers.
We're making good progress on incorporating player art and animations into the game. Our goal is to have this ready in time for the Remote Play Together Fest on Steam in February 2024.
Narrative
Some time ago, Out of Sight was purely a co-op game. This proved challenging for development and market viability. Stealth games are niche, and requiring a partner added an extra barrier. So, we added a single-player mode, transforming it into a single-player first experience.
As a result, we've adjusted the game's narrative to align with this change. We've been experimenting with AI text-to-speech in Unity, utilizing this asset from the Unity Asset Store as a placeholder to help us refine the game's dialogue and assess its overall pacing faster.
Ultimately, our goal is to have a voice actor for this part; however, this depends on our studio's resources. We are also taking precautions to avoid any copyright licensing issues associated with using AI in games.
Demo Beta Builds
If you've read this far, it's clear you're interested in our progress. We greatly value your input and thoughts. To try out the current demo and provide feedback on gameplay mechanics or anything else, please join our Discord community. We look forward to hearing from you!
You can access the latest content in the "Beta" channel by going to the properties menu of the game in Steam. Please refer to the screenshot below for guidance: