Full notes
Full Out of Reach update
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What changed
- Maps
- Gameplay
- Fixes
- Performance
- Server
- UI and audio
Out of Reach changes
Hi guys! The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month! Quick thank-you to everyone who stayed with us during the Early Access period, supported us, gave (constructive) criticism and a good word:) Of course the full release in June means leaving Early Access and will get its proper announcement and extras, but already today, we are happy to release the following list of fixes, add-ons and changes, according to your ideas and feedback: Animations
Added underwater ragdoll death for those who die in the ocean
Fixed issues with weapon changing in certain situations
Updated sails animation
Fixed issue with NPC pirate attack animations
Visual
Updated main menu to the new pirate theme, added music and graphical assets
Finally refreshed old logos, splash-screens and backgrounds
Fixed water rendering issues regarding render queue
Fixed items made of metal that used to glow too much in bad weather and at night
Fixed rain ambient lights and rain for better overall experience
Updated ocean wave collisions to better correspond with boats
Pitched roofs match and fit their place in the building better
Backend
Fixed deadlocks that occurred in specific situations on Hathon server when players killed each other at the same time
Fixed wrong HUD and UI text lines including Reputation status and tooltips
Fixed local server issues connected with both initialization and logout
Fixed skills max level issue - it couldn't be achieved
It's possible to rebind the 'Use' and 'Repair' key now
Gameplay
Added volcanic tier to building elements
Added bronze and steel castle-like gates as a new building element
Added bronze window shuttle as a new building element
Added number of owned Builder's desks info on player's map
All doors can be opened both ways, if there's room for that and can be put also in lower level door jambs
Updated NPC pirate AI. They still get all alarmed whenever one of them sees enemy but they act and shoot separately
Fixed climbing issues and wrong ceiling recognition
Blocked possibility to build closer than 5m from building in which player doesn't have Building Rights (rights can be added in building's Builder's Desk)
Updated boat physics so that it shouldn't get stuck in certain situations on shallow water and near cliffs anymore. Full speed sailing animation is less repetitious
Updated translations. Another thank-you to everyone who took part in our Crowdin project and helped us translate Out of reach. If anybody would like to write some more lines to Out of Reach, there is a chance to do so here: Link
Source
Changelog.gg summarizes and formats this update. How we read updates.
