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Steam News28 May 20188y ago

Patch 1.0.0 arrives!

Hi guys! The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month!

Full notes

Full Out of Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes8 additions6 changes0 removals
  • Maps
  • Gameplay
  • Fixes
  • Performance
  • Server
  • UI and audio
addedHi guys! The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month! Quick thank-you to everyone who stayed with us during the Early Access period, supported us, gave (constructive) criticism and a good word:) Of course the full release in June means leaving Early Access and will get its proper announcement and extras, but already today, we are happy to release the following list of fixes, add-ons and changes, according to your ideas and feedback: Animations
addedAdded underwater ragdoll death for those who die in the ocean
fixedFixed issues with weapon changing in certain situations
changedUpdated sails animation
fixedFixed issue with NPC pirate attack animations
addedUpdated main menu to the new pirate theme, added music and graphical assets

Out of Reach changes

addedHi guys! The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month! Quick thank-you to everyone who stayed with us during the Early Access period, supported us, gave (constructive) criticism and a good word:) Of course the full release in June means leaving Early Access and will get its proper announcement and extras, but already today, we are happy to release the following list of fixes, add-ons and changes, according to your ideas and feedback: Animations
addedAdded underwater ragdoll death for those who die in the ocean
fixedFixed issues with weapon changing in certain situations
changedUpdated sails animation
fixedFixed issue with NPC pirate attack animations

Hi guys! The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month! Quick thank-you to everyone who stayed with us during the Early Access period, supported us, gave (constructive) criticism and a good word:) Of course the full release in June means leaving Early Access and will get its proper announcement and extras, but already today, we are happy to release the following list of fixes, add-ons and changes, according to your ideas and feedback: Animations

  • Added underwater ragdoll death for those who die in the ocean

  • Fixed issues with weapon changing in certain situations

  • Updated sails animation

  • Fixed issue with NPC pirate attack animations

Visual

  • Updated main menu to the new pirate theme, added music and graphical assets

  • Finally refreshed old logos, splash-screens and backgrounds

  • Fixed water rendering issues regarding render queue

  • Fixed items made of metal that used to glow too much in bad weather and at night

  • Fixed rain ambient lights and rain for better overall experience

  • Updated ocean wave collisions to better correspond with boats

  • Pitched roofs match and fit their place in the building better

Backend

  • Fixed deadlocks that occurred in specific situations on Hathon server when players killed each other at the same time

  • Fixed wrong HUD and UI text lines including Reputation status and tooltips

  • Fixed local server issues connected with both initialization and logout

  • Fixed skills max level issue - it couldn't be achieved

  • It's possible to rebind the 'Use' and 'Repair' key now

Gameplay

  • Added volcanic tier to building elements

  • Added bronze and steel castle-like gates as a new building element

  • Added bronze window shuttle as a new building element

  • Added number of owned Builder's desks info on player's map

  • All doors can be opened both ways, if there's room for that and can be put also in lower level door jambs

  • Updated NPC pirate AI. They still get all alarmed whenever one of them sees enemy but they act and shoot separately

  • Fixed climbing issues and wrong ceiling recognition

  • Blocked possibility to build closer than 5m from building in which player doesn't have Building Rights (rights can be added in building's Builder's Desk)

  • Updated boat physics so that it shouldn't get stuck in certain situations on shallow water and near cliffs anymore. Full speed sailing animation is less repetitious

Updated translations. Another thank-you to everyone who took part in our Crowdin project and helped us translate Out of reach. If anybody would like to write some more lines to Out of Reach, there is a chance to do so here: Link

Source

Steam News / 28 May 2018

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