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Steam News21 December 20178y ago

Changelog 0.33:Winter Sale and Patch!

Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello.

Full notes

Full Out of Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello. From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below! Changelog:

What changed

4 fixes2 additions10 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Server
  • Performance
addedHello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello . From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below! Changelog:
addedUpdated weather and daytime cycle to support the new engine's features
changedUpdated fog
changedUpdated metal items reflections
changedUpdated male starting clothes
changedUpdated object fractures - treasures should get destroyed easier, cave ores shouldn't block players

Out of Reach changes

addedHello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello . From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below! Changelog:
addedUpdated weather and daytime cycle to support the new engine's features
changedUpdated fog
changedUpdated metal items reflections
changedUpdated male starting clothes
  • Updated weather and daytime cycle to support the new engine's features

  • Updated fog

  • Updated metal items reflections

  • Updated male starting clothes

  • Updated object fractures - treasures should get destroyed easier, cave ores shouldn't block players

  • Fixed ballista and trebuchet reloads

  • Fixed missing HUD messages

  • Fixed underwater caustics

  • Slightly improved sails not to block player's visibility

  • Improved objects materials and shaders to get ready for the new lights

  • Foundation building is now limited to an area of 200m from the first built foundation

  • Builder's desks are now limited to 10 pieces per player on PvE and Standard servers (desks from the previous patches remain)

  • Updated render distances for for the most important objects like ship wrecks

  • Improved boat usage: wheel, cannons and ballista are now easier to reach

  • Fixed cannons that couldn't be used in TPP properly

  • Updated game translations

Source

Steam News / 21 December 2017

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