Full notes
Full Out of Reach update
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Repeated intro
Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello. From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below! Changelog:
What changed
- Gameplay
- Fixes
- UI and audio
- Server
- Performance
Out of Reach changes
Updated weather and daytime cycle to support the new engine's features
Updated fog
Updated metal items reflections
Updated male starting clothes
Updated object fractures - treasures should get destroyed easier, cave ores shouldn't block players
Fixed ballista and trebuchet reloads
Fixed missing HUD messages
Fixed underwater caustics
Slightly improved sails not to block player's visibility
Improved objects materials and shaders to get ready for the new lights
Foundation building is now limited to an area of 200m from the first built foundation
Builder's desks are now limited to 10 pieces per player on PvE and Standard servers (desks from the previous patches remain)
Updated render distances for for the most important objects like ship wrecks
Improved boat usage: wheel, cannons and ballista are now easier to reach
Fixed cannons that couldn't be used in TPP properly
Updated game translations
Source
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