Full notes
Full Out of Reach update
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What changed
- Fixes
- Server
- Gameplay
Out of Reach changes
Changelog 0.31.1-4: Hotfixes
Fixed general connection issues
Changelog 0.31.1-3: Hotfixes
Fixed floating containers around the shipwrecks
Fixed obsolete quest tips - boat descriptions
Fixed rock materials and LODs, added scaling of rock fractured parts
Fixed resource smelting bugs in a furnace
Fixed missing schemes for gathering tools: pickaxes
Fixed loot treasure on an old shipwreck - now it's lootable
Fixed client setting wrong type of connection to server in certain situations
Updated boat colliders
Changelog 0.31.1-2
Hi guys, This time we are ready to release an update containing the most recent version of the game's engine that we were able to run Out of Reach on. The reason why we don't do such updates very often is mainly to keep the stable version as long as it works and wait for engine developers to deploy the most bugfree patch possible. Another reason, probably more relevant to the community, is to put every man power to work on things that could make the gameplay better instead of getting stuck in adjusting the whole code to the weekly engine changes. This time though, we took our time and walked through all the necessary steps to upgrade Out of Reach's code and make it run as good as possible. Better overall performance After running multiple performance tests and profiler rounds, we were able to find scripts that needed additional tweaks to take less resources without an impact on the gameplay. As a result of these actions and the engine updates, we finally got a decent boost on test machines while playing on the most built-up servers. Other changes
Fixed Builder's desks that could appear as invisible in certain situations
Fixed quests to match the new boats and cannons features
Increased session idle time on loading screen to give low-end machines additional time to load before server shutdowns connection
Fixed serverside issues connected with item durability
The next updates
Now, when we are back to the new features, we will be pushing forward the promised NPC pirates that can actually sail on boats and fire cannons - that's our main goal for the next patch. Then we're going to make cave and island bases for NPCs that could be invaded only by the bravest players:)
Source
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