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Steam News7 November 20178y ago

Changelog 0.31.1-2: Engine and performance update

Changelog 0.31.1-4: Hotfixes Fixed general connection issues Changelog 0.31.1-3: Hotfixes Fixed floating containers around the shipwrecks Fixed obsolete quest tips - boat descriptions Fixed rock materials and LODs, adde

Full notes

Full Out of Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition3 changes0 removals
  • Fixes
  • Server
  • Gameplay
fixedChangelog 0.31.1-4: HotfixesFixed general connection issues
fixedChangelog 0.31.1-3: HotfixesFixed floating containers around the shipwrecks
fixedChangelog 0.31.1-3: HotfixesFixed obsolete quest tips - boat descriptions
fixedChangelog 0.31.1-3: HotfixesFixed rock materials and LODs, added scaling of rock fractured parts
fixedChangelog 0.31.1-3: HotfixesFixed resource smelting bugs in a furnace
fixedChangelog 0.31.1-3: HotfixesFixed missing schemes for gathering tools: pickaxes

Out of Reach changes

fixedFixed general connection issues
fixedFixed floating containers around the shipwrecks
fixedFixed obsolete quest tips - boat descriptions
fixedFixed rock materials and LODs, added scaling of rock fractured parts
fixedFixed resource smelting bugs in a furnace

Changelog 0.31.1-4: Hotfixes

  • Fixed general connection issues

Changelog 0.31.1-3: Hotfixes

  • Fixed floating containers around the shipwrecks

  • Fixed obsolete quest tips - boat descriptions

  • Fixed rock materials and LODs, added scaling of rock fractured parts

  • Fixed resource smelting bugs in a furnace

  • Fixed missing schemes for gathering tools: pickaxes

  • Fixed loot treasure on an old shipwreck - now it's lootable

  • Fixed client setting wrong type of connection to server in certain situations

  • Updated boat colliders

Changelog 0.31.1-2

Hi guys, This time we are ready to release an update containing the most recent version of the game's engine that we were able to run Out of Reach on. The reason why we don't do such updates very often is mainly to keep the stable version as long as it works and wait for engine developers to deploy the most bugfree patch possible. Another reason, probably more relevant to the community, is to put every man power to work on things that could make the gameplay better instead of getting stuck in adjusting the whole code to the weekly engine changes. This time though, we took our time and walked through all the necessary steps to upgrade Out of Reach's code and make it run as good as possible. Better overall performance After running multiple performance tests and profiler rounds, we were able to find scripts that needed additional tweaks to take less resources without an impact on the gameplay. As a result of these actions and the engine updates, we finally got a decent boost on test machines while playing on the most built-up servers. Other changes

  • Fixed Builder's desks that could appear as invisible in certain situations

  • Fixed quests to match the new boats and cannons features

  • Increased session idle time on loading screen to give low-end machines additional time to load before server shutdowns connection

  • Fixed serverside issues connected with item durability

The next updates

Now, when we are back to the new features, we will be pushing forward the promised NPC pirates that can actually sail on boats and fire cannons - that's our main goal for the next patch. Then we're going to make cave and island bases for NPCs that could be invaded only by the bravest players:)

Source

Steam News / 7 November 2017

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