Full notes
Full Out of Reach update
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What changed
- Gameplay
- Balance
Out of Reach changes
Hi guys! We are finally ready to release the long-awaited pirate ships! It took us a great part of the summer break to make it work but we managed to implement all the features we wanted to add to the first sailboat in Out of Reach! Here's the list of features packed into the ship and things you can do with it:
The ship can be built only on the ocean surface, there are also plans for the future releases to let you construct or take over docks in order to repair or upgrade the basic boat
Use standard Build Panel (B or F5) to choose the ship and place it on the deep-enough water
Besides jumping on the deck, players can climb on it from both sides (in places where ships' boards are lower)
To do so, press E while swimming next to the ship
Press E to stand behind the ship's wheel and standard WASD keys to sail
Use mouse to change the view angle
Build the Moor Bollard on a foundation using standard Build Panel (B) or (F5)
Park your ship next to it and use E key to moor the bollard to one of the projecting rope knots
Only fully repaired ships (with no fire or spouting water on the deck) can be moored to the bollards
Moored ships remain invulnerable as long as the bollards and foundations under them exist
Every ship has a ballista attached to the ship's bow
Ballista can be loaded with piercing or siege projectiles to take down players or destroy other ships/buildings
After loading and drawing the ballista, press "E" to "enter" the aiming & firing mode
There are 2 cannon bases on each ship that let players construct Carronades on it
Firstly, players need to craft cannon parts using furnaces (level 2) or find them in the pirate's ship wrecks
Cannonballs can be crafted or bought from the pirate merchant (10 for 100gold or 1 for 20steel)
With cannon parts in the inventory, players can construct cannons by pressing "E" on cannon bases
Before "entering" the aiming mode, cannon needs to be loaded (E)
Every cannon can move 20degrees up-down and 40degrees left-right
Every not moored ship is vulnerable to trebuchets, siege ballista projectiles and cannons
The shot in the ship's board segment produces minor or major damage (dependent on the projectile strength)
Every major damage to the board segment produces a big water spout
Every big water spout produces minor water spouts every 10sec
The ship sinks when there are 6 or more minor water spouts
Players can repair both big and small water spouts with the use of their wood from inventories
It's best to start with the major water spout so it won't produce the small ones
Just like the previous rafts, ships can be burnt by torches
Every torch thrown on the deck produces a 'major source of ignition'
Every major source of ignition produces smaller fire every 10sec
Just like water spouts, 6 small fires destroy the ship
In order to prevent ship from getting burnt, players need to get the water basket from the barrel standing on the deck and pour water on each fire source
It's best to start with the major source of ignition so it won't produce the small ones
Upcoming features and ideas to consider
Clan sails,
Source
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