What changed
1 fix1 addition1 change0 removals
- Gameplay
- Balance
- Performance
addedHi guys! We've just released the new patch that needs your testing and feedback as always:) The full list of changes and fixes will be available soon. Now we would like to announce two of this version's main features:
changedReworked Skills and Achievements!From now on, you've 8 classes to develop by doing certain jobs, and 3 skills in each of them to level up with the skill points. Let us know what you think of the balance and time needed to get higher levels and what else could be improved there (like requirements to unlock certain skills and classes).
fixedShipwreck events!The second (after pirate bases) recurrent event on the islands is here! Today in the test version to check if everything works fine and is ready to become of the common gameplay events by the end of the week. Long story short, whenever there's a storm, there's also a chance for a pirate ship to crash into coastal rocks. It usually means death for the crew, but also one of the best places to go for the rest of survivors. Leave your equipment at home, empty the inventory and check what the other guys left for you! Right now, the event starts when it is announced on your HUD and the place of the newly crashed ships is visible on your map [M]. Changelog: - Fixed pirate hats and helmet issues causing heads to pop out - Fixed and updated UI: tooltip shows shield's stats now - Fixed and updated UI: tools show bonuses - Pirates don't attack respawning players and let them live for a moment - Fixed AI issues on servers hosted by Nitrado - Fixed issues causing players to stuck inside merchants' ships - Decreased armor's speed reduction by 20% (pirate's armor by 40%) - Improved swimming, players can dive using mouse (A and D or C and SPACE still work) - Updated mines on Steel island - should spawn more ores along cave river, reachable from boats - The new version of translations
Out of Reach changes
addedHi guys! We've just released the new patch that needs your testing and feedback as always:) The full list of changes and fixes will be available soon. Now we would like to announce two of this version's main features:
changedFrom now on, you've 8 classes to develop by doing certain jobs, and 3 skills in each of them to level up with the skill points. Let us know what you think of the balance and time needed to get higher levels and what else could be improved there (like requirements to unlock certain skills and classes).
fixedThe second (after pirate bases) recurrent event on the islands is here! Today in the test version to check if everything works fine and is ready to become of the common gameplay events by the end of the week. Long story short, whenever there's a storm, there's also a chance for a pirate ship to crash into coastal rocks. It usually means death for the crew, but also one of the best places to go for the rest of survivors. Leave your equipment at home, empty the inventory and check what the other guys left for you! Right now, the event starts when it is announced on your HUD and the place of the newly crashed ships is visible on your map [M]. Changelog: - Fixed pirate hats and helmet issues causing heads to pop out - Fixed and updated UI: tooltip shows shield's stats now - Fixed and updated UI: tools show bonuses - Pirates don't attack respawning players and let them live for a moment - Fixed AI issues on servers hosted by Nitrado - Fixed issues causing players to stuck inside merchants' ships - Decreased armor's speed reduction by 20% (pirate's armor by 40%) - Improved swimming, players can dive using mouse (A and D or C and SPACE still work) - Updated mines on Steel island - should spawn more ores along cave river, reachable from boats - The new version of translations
Hi guys! We've just released the new patch that needs your testing and feedback as always:) The full list of changes and fixes will be available soon. Now we would like to announce two of this version's main features:
Reworked Skills and Achievements!
From now on, you've 8 classes to develop by doing certain jobs, and 3 skills in each of them to level up with the skill points. Let us know what you think of the balance and time needed to get higher levels and what else could be improved there (like requirements to unlock certain skills and classes).
Shipwreck events!
The second (after pirate bases) recurrent event on the islands is here! Today in the test version to check if everything works fine and is ready to become of the common gameplay events by the end of the week. Long story short, whenever there's a storm, there's also a chance for a pirate ship to crash into coastal rocks. It usually means death for the crew, but also one of the best places to go for the rest of survivors. Leave your equipment at home, empty the inventory and check what the other guys left for you! Right now, the event starts when it is announced on your HUD and the place of the newly crashed ships is visible on your map [M]. Changelog: - Fixed pirate hats and helmet issues causing heads to pop out - Fixed and updated UI: tooltip shows shield's stats now - Fixed and updated UI: tools show bonuses - Pirates don't attack respawning players and let them live for a moment - Fixed AI issues on servers hosted by Nitrado - Fixed issues causing players to stuck inside merchants' ships - Decreased armor's speed reduction by 20% (pirate's armor by 40%) - Improved swimming, players can dive using mouse (A and D or C and SPACE still work) - Updated mines on Steel island - should spawn more ores along cave river, reachable from boats - The new version of translations