Full notes
Full Out of Reach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Maps
- Performance
- UI and audio
Out of Reach changes
- Stormhero
New character models and animations
Recreated players' characters to support new gear, armor sets, female gender and different AI driven NPCs that are scheduled for the upcoming updates
Remodelled male bronze sets for better visual experience
Added custom female sets (leather + bone, bronze, steel, pirate)
Female model includes face, skin and hair customization
Male starting gear will be remodelled by the next update to better fit the new pirate theme
Removed old 'Harness' item as a first level of bronze and bone armors
Added missing 'Bronze helmet II' and 'Bronze helmet III' items
New sets of animations - recreated old ones and added new ones, among others:
Hit, smash and slash animations for better 1v1 duels
Interrupt anims when weapon hits the target
Impact anims when targeted character or a shield receives damage
Different walk, run, strafe and crouch anims that required custom slash animations for every kind of weapon but give better visual experience during duels
Added reworked move animations including diagonal directions for walk and run
Layer-based character animator to make adding more animations possible
From now on, it's possible for every action to affect multiple parts of the character's body as well as be affected by engine's so called Inverted Kinematics so that the future additional animations are '2017 ready'
Decal blood system - stage 1
Remade blood sprays when slashing opponents
Added prototype blood stains on body, clothes and parts of environment
Works on these damage effects will continue also in the next updates
Flintlock pistol
Added flintlock, pirate-style pistol available to buy from merchants on pirate ships
Pistol requires gunpowder to shoot, has long loading times but high range and damage
Prepared other ways of obtaining guns or ammunition for the next update: random ship wrecks and NPC camps
Added and improved sounds
Including: human fighting sounds, better range weapon sounds, gun sounds, battle stance music
Added storm and rain ambient sounds to the volume bars in the sounds options
Refactored sounds' code, added engine's mixer features and prepared backend for sound improvements in the next updates
Private/Local server:
Added an in-game option menu for local servers to customize server rules and modes
Added option to switch on/off the 'Area Control' mode from the web console and in-game Escape menu
Added option to wipe server data from the web console and in-game Escape menu
Fixed hunger and stamina not being stored on player disconnection, in the 'Local server' mode
Added Creative mode - which makes it possible to build and craft w/o resources
Fixed local servers that could be started only from the 'Servers list' menu
Buildings' decay system for 'Local servers' is now disabled by default
Gameplay:
Added gold coins as a reward for a clan that won the weeklong territory claiming event
Added mouse scroll between TPP and FPP view
Improved zoom dynamic and aiming effects when using range weapons with RMB
Added TPP spawn camera as a default option and shortened respawn animation
Other fixes and improvements:
Players with AMD graphic cards having artifacts on water surface can now use 'Water Reflections' option without any problems
Possibility to rotate and zoom in/out in the customization window by mouse
Fixed perspective view issues in the character's customization scene
Known issues: - Women characters still don't have proper FPP representation. OoR wasn't design to change characters
Source
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