HomeGamesUpdatesPricingMethodology
Steam News25 January 20179y ago

Changelog 0.25.0 - Reworks and Improvements

Reworked melee fights mechanic Legacy collision system has been turned off, the whole logic behind it is now on standby and will be triggered when all of the other features won't do the job Players' weapon fires sphere

Full notes

Full Out of Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions4 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Server
changedReworked melee fights mechanicLegacy collision system has been turned off, the whole logic behind it is now on standby and will be triggered when all of the other features won't do the job
changedReworked melee fights mechanicPlayers' weapon fires sphere of raycasts when it's used to deal damage in order to find exact point of collision with another player
addedReworked melee fights mechanicNew set of body colliders prevents players from inserting their heads or arms inside other players
removedReworked melee fights mechanicDue to above mentioned changes player bumping and other kinds of moving somebody upwards with a head or a shield is disabled
addedNew questsNew quest or sub-quest will be completed automatically if its task was finished before the quest started - it's now possible to complete quests in different order
addedReworked item managementAdded arrow and projectile statistics to the Book UI tooltip

Out of Reach changes

  • Cachemap
changedLegacy collision system has been turned off, the whole logic behind it is now on standby and will be triggered when all of the other features won't do the job
changedPlayers' weapon fires sphere of raycasts when it's used to deal damage in order to find exact point of collision with another player
addedNew set of body colliders prevents players from inserting their heads or arms inside other players
removedDue to above mentioned changes player bumping and other kinds of moving somebody upwards with a head or a shield is disabled
addedNew quest or sub-quest will be completed automatically if its task was finished before the quest started - it's now possible to complete quests in different order

Reworked melee fights mechanic

  • Legacy collision system has been turned off, the whole logic behind it is now on standby and will be triggered when all of the other features won't do the job

  • Players' weapon fires sphere of raycasts when it's used to deal damage in order to find exact point of collision with another player

  • Impact particles show up in an exact place where they should be

  • New set of body colliders prevents players from inserting their heads or arms inside other players

  • Due to above mentioned changes player bumping and other kinds of moving somebody upwards with a head or a shield is disabled

  • Melee fighters can stand now not closer than 50cm from each other so hugging is no more allowed but fights will look much better

New quests

  • 9 more (and 10th to come) 'advanced' quests in the Survival guide

  • 9 more (each for every quest) Steam achievement to unlock

  • New quest or sub-quest will be completed automatically if its task was finished before the quest started - it's now possible to complete quests in different order

  • Quests can be clicked to see what were they about and how to do these tasks again

Reworked item management

  • Added arrow and projectile statistics to the Book UI tooltip

  • Pirate's set, bronze pickaxes and steel items are available to repair now

  • Item durability starts to decrease when player hits building element, furniture or ballista

  • Added durability to shields (can be destroyed by other weapons now)

  • Added visualization of weapons and shields being destroyed

  • Armor stats as well as weapon damage depends on quality/durability level of the item, which means:

    • The item has its starting stats described by Damage and Durability

    • The item lowers its Durability when player uses it to fight, gather etc.

    • From now on, the Damage stat will also get lower along with lowered Durability

    • Damage stat can drop up to 50% of its previous value

Fixes and changes

  • Rewritten loading screen (and new backgrounds - work in progress)

  • Improved anti-speedhack to better skip false positives

  • Clan members' permissions are now editable to prevent rare organisation issues

  • Pirate merchant sells smaller amounts of wood and stone for a lower price (100pcs instead of 1000)

  • Fixed arrows passing through bronze window shutters

  • Fixed wrong building snapping when trying to place a boat on deep ocean

  • Fixed verification of integrity of the game cache (using Steam) which could cause deleting game progress on local servers

  • Fixed sound of burning buildings (now ends when building gets finally destroyed)

  • Fixed changing game resolution to affect loading screen as well

  • Fixed Torch holders' fracture materials

Local server problems: If you happen to have issues with your local or dedicated server, please let us know on support@spaceboatstudios.com Your issue is most likely caused by the early version of the 0.25 patch and we will be able to fix it.

Source

Steam News / 25 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.