Full notes
Full Out of Reach update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
Out of Reach changes
- Cachemap
Reworked melee fights mechanic
Legacy collision system has been turned off, the whole logic behind it is now on standby and will be triggered when all of the other features won't do the job
Players' weapon fires sphere of raycasts when it's used to deal damage in order to find exact point of collision with another player
Impact particles show up in an exact place where they should be
New set of body colliders prevents players from inserting their heads or arms inside other players
Due to above mentioned changes player bumping and other kinds of moving somebody upwards with a head or a shield is disabled
Melee fighters can stand now not closer than 50cm from each other so hugging is no more allowed but fights will look much better
New quests
9 more (and 10th to come) 'advanced' quests in the Survival guide
9 more (each for every quest) Steam achievement to unlock
New quest or sub-quest will be completed automatically if its task was finished before the quest started - it's now possible to complete quests in different order
Quests can be clicked to see what were they about and how to do these tasks again
Reworked item management
Added arrow and projectile statistics to the Book UI tooltip
Pirate's set, bronze pickaxes and steel items are available to repair now
Item durability starts to decrease when player hits building element, furniture or ballista
Added durability to shields (can be destroyed by other weapons now)
Added visualization of weapons and shields being destroyed
Armor stats as well as weapon damage depends on quality/durability level of the item, which means:
The item has its starting stats described by Damage and Durability
The item lowers its Durability when player uses it to fight, gather etc.
From now on, the Damage stat will also get lower along with lowered Durability
Damage stat can drop up to 50% of its previous value
Fixes and changes
Rewritten loading screen (and new backgrounds - work in progress)
Improved anti-speedhack to better skip false positives
Clan members' permissions are now editable to prevent rare organisation issues
Pirate merchant sells smaller amounts of wood and stone for a lower price (100pcs instead of 1000)
Fixed arrows passing through bronze window shutters
Fixed wrong building snapping when trying to place a boat on deep ocean
Fixed verification of integrity of the game cache (using Steam) which could cause deleting game progress on local servers
Fixed sound of burning buildings (now ends when building gets finally destroyed)
Fixed changing game resolution to affect loading screen as well
Fixed Torch holders' fracture materials
Local server problems: If you happen to have issues with your local or dedicated server, please let us know on support@spaceboatstudios.com Your issue is most likely caused by the early version of the 0.25 patch and we will be able to fix it.
Source
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