Full notes
Full Out of Reach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
Out of Reach changes
Hi guys! This week's patch contains lots of performance-oriented improvements that we had to test on the Alpha server for a couple of days before the final release of 0.20 version. All the changes that are visible from players' point of view are listed below, enjoy! - New wooden and bronze building tier
New optimised models produce up to 50% less Drawcalls on Level of Detail 0 which should result in better overall performance
New, merged textures will be easier to process and adjust
- Building elements durability
All building elements as well as boats, trebuchets and ballistae have Durability stat now (removed dice roll when attacking building elements)
Durability for building elements depend on origin of its raw material (wood is the weakest, volcanic the strongest)
Most building elements have their own damage visual presentation (usually 3 damage dependent levels)
Trebuchet can destroy boats (with 5 hits / 8 hits for steam boat)
Standard ballista projectile can damage boat, balista and trebuchet (~1/7 damage comparing to siege projectile)
- Added missing building elements:
Volcanic triangle foundation
Volcanic jamb
- Ingame detailed graphic settings
Game launcher (splash screen) removal, key bindings available in-game
New graphic settings for Water
- Particles update
Updated projectile particles/visual effects
Updated weapon particles/visual effects
Updated steam rafts smoke particles
- Fracture for Volcanic elements
New and optimized destruction of the volcanic tier buildings
New optimized destruction will be also applied to every other building element in the upcoming patch
- Other:
Increased stamina regeneration rate by 30%
Tooltips with item statistics (currently for weapons and armors)
Changed trebuchets and boats burning time - 4 seconds to take burning torch from them before they ignite
Autofire for Volcanite rocks (hold LMB to gather)
Bags detection by sense (press ALT to look for gatherable items)
Fix for server parameter 'gathering multiplier' that didn't work for obsidian
Fix for problems with whisper to players that had ' ' character in their nick
Fix for lava damage in specific situations
Fix for rare issue with infinite loading screen
Fix for ghost sessions causing server instability
Known issues from the new graphic assets: - Some shadows and building elements may appear too dark/bright in specific time of the day. After another performance and profiler run we will get back to graphics. The main goal for upcoming weeks is to improve FPS on large servers with more than 20k building objects. Trello From now on, apart of the Steam discussions, we will use Trello to post features and bugs that we work on. Use this link https://trello.com/b/JHpO4cBQ/out-of-reach-short-term-roadmap to check what's coming in the next patch. PGA trade fair If you want to meet us in person - we will be available on Poznan Game Arena! Look for our stand in the Indie zone during the whole weekend from 21 - 23 October.
Source
Changelog.gg summarizes and formats this update. How we read updates.
