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Steam News4 October 20169y ago

Changelog 0.20.0 - Reworked mechanics

Hi guys! This week's patch contains lots of performance-oriented improvements that we had to test on the Alpha server for a couple of days before the final release of 0.20 version.

Full notes

Full Out of Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions9 changes1 removal
  • Server
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedHi guys! This week's patch contains lots of performance-oriented improvements that we had to test on the Alpha server for a couple of days before the final release of 0.20 version. All the changes that are visible from players' point of view are listed below, enjoy! - New wooden and bronze building tier
addedNew optimised models produce up to 50% less Drawcalls on Level of Detail 0 which should result in better overall performance
addedNew, merged textures will be easier to process and adjust
removedAll building elements as well as boats, trebuchets and ballistae have Durability stat now (removed dice roll when attacking building elements)
changedMost building elements have their own damage visual presentation (usually 3 damage dependent levels)
changedStandard ballista projectile can damage boat, balista and trebuchet (~1/7 damage comparing to siege projectile)

Out of Reach changes

addedHi guys! This week's patch contains lots of performance-oriented improvements that we had to test on the Alpha server for a couple of days before the final release of 0.20 version. All the changes that are visible from players' point of view are listed below, enjoy! - New wooden and bronze building tier
addedNew optimised models produce up to 50% less Drawcalls on Level of Detail 0 which should result in better overall performance
addedNew, merged textures will be easier to process and adjust
removedAll building elements as well as boats, trebuchets and ballistae have Durability stat now (removed dice roll when attacking building elements)
changedMost building elements have their own damage visual presentation (usually 3 damage dependent levels)

Hi guys! This week's patch contains lots of performance-oriented improvements that we had to test on the Alpha server for a couple of days before the final release of 0.20 version. All the changes that are visible from players' point of view are listed below, enjoy! - New wooden and bronze building tier

  • New optimised models produce up to 50% less Drawcalls on Level of Detail 0 which should result in better overall performance

  • New, merged textures will be easier to process and adjust

- Building elements durability

  • All building elements as well as boats, trebuchets and ballistae have Durability stat now (removed dice roll when attacking building elements)

  • Durability for building elements depend on origin of its raw material (wood is the weakest, volcanic the strongest)

  • Most building elements have their own damage visual presentation (usually 3 damage dependent levels)

  • Trebuchet can destroy boats (with 5 hits / 8 hits for steam boat)

  • Standard ballista projectile can damage boat, balista and trebuchet (~1/7 damage comparing to siege projectile)

- Added missing building elements:

  • Volcanic triangle foundation

  • Volcanic jamb

- Ingame detailed graphic settings

  • Game launcher (splash screen) removal, key bindings available in-game

  • New graphic settings for Water

- Particles update

  • Updated projectile particles/visual effects

  • Updated weapon particles/visual effects

  • Updated steam rafts smoke particles

- Fracture for Volcanic elements

  • New and optimized destruction of the volcanic tier buildings

  • New optimized destruction will be also applied to every other building element in the upcoming patch

- Other:

  • Increased stamina regeneration rate by 30%

  • Tooltips with item statistics (currently for weapons and armors)

  • Changed trebuchets and boats burning time - 4 seconds to take burning torch from them before they ignite

  • Autofire for Volcanite rocks (hold LMB to gather)

  • Bags detection by sense (press ALT to look for gatherable items)

  • Fix for server parameter 'gathering multiplier' that didn't work for obsidian

  • Fix for problems with whisper to players that had ' ' character in their nick

  • Fix for lava damage in specific situations

  • Fix for rare issue with infinite loading screen

  • Fix for ghost sessions causing server instability

Known issues from the new graphic assets: - Some shadows and building elements may appear too dark/bright in specific time of the day. After another performance and profiler run we will get back to graphics. The main goal for upcoming weeks is to improve FPS on large servers with more than 20k building objects. Trello From now on, apart of the Steam discussions, we will use Trello to post features and bugs that we work on. Use this link https://trello.com/b/JHpO4cBQ/out-of-reach-short-term-roadmap to check what's coming in the next patch. PGA trade fair If you want to meet us in person - we will be available on Poznan Game Arena! Look for our stand in the Indie zone during the whole weekend from 21 - 23 October.

Source

Steam News / 4 October 2016

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