Full notes
Full Out of Reach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Server
Out of Reach changes
Armor piercing as a new stat
Visible in the character/inventory tab ( I ) next to damage stats
Means that in most cases e.g. blunt weapons will inflict more damage on armored enemies and less on naked survivors
This way players should equip proper gear against each enemy
Fixes:
Fixed missing sound of volcanite gathering
Trees give 1 additional wood per hit
Increased chance to gather obsidian from 1% to 5%
Antycheat for rare issue of invisible players (server will freeze such players until relog)
Obsidian arrow inflicts proper damage
Fixed damage presentation (in the character tab) for different types of bows
Poison ballista projectile poisons 8m radius area for 5s (instead of 5m radius and no duration) and costs 3 poisons instead of 5
Possibility to place piles on triangle foundations and burn them down
Source
Changelog.gg summarizes and formats this update. How we read updates.
