Full notes
Full Out of Reach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
- Server
- UI and audio
Out of Reach changes
Hi guys! Here it is another promised update with long-awaited new items to craft and areas to explore! As always, everything from item stats, gameplay changes to graphic assets wait for your feedback and will be adjusted along with the new patches. Changelog 0.19.0:
New island!
Another big terrain to discover and explore
New volcanic biom
A big place to gather new kind of resources and build a hide out
Still under construction: volcanic cave, underwater plants and satellite islands
Wildlife and additional points of interest will be added soon
New resources
Volcanite and Obsidian
Hit cooled volcanic rocks to gather Volcanite and gain a small chance to gather Obsidian
Collect resources to upgrade buildings and craft new weapons
Volcanic building components
Wall, Diagonal wall, Window, Battlements, Diagonal battlements, Square foundation
Volcanic components have 75% chance to withstand siege attack
Missing elements and Level of Detail groups to increase performance will be added soon
Volcanic elements produce half the amount of drawcalls meaning that the way they are made will be also implemented into other components soon and should increase framerate on highly urbanized servers
Missing volcanic components will be added in the next patch together with the new ones
Obsidian items
Axe, Mace, Javelin, Arrows
Inflict more damage than most other weapons
Have lowered durability (2x lower than stone) or chance to regain (when using arrows and javelins)
Sense / Recognition of resources
Press ALT to highlight gatherable resources within small radius
This is experimental feature which should help new players with resource gathering (please give us your feedback)
Armor durability
Each hit received cause slight damage to the armor
Visualization of damaged equipped items on HUD
Random armor elements are NOT destroyed on player's death anymore
Keys / gamepad remapping
Works from the in-game Escape Menu now. Press ESC while playing and go to Controls to check or change input keys.
Fix for problems with building panel closing when gamepad was connected
Fix for problems with screen rotating around when gamepad was connected
Bugfixes and minor changes
Fix for '3rd arm case'. Additional hand with weapon should not be displayed as the 3rd hand anymore
Fix for tiger animations (run and hit)
Fix for a case when foundations built on cliffs near water blocked caves' boat entrances
Fix for footsteps sounds (sometimes wrong sounds were played on different surfaces)
Fixes for build element names and descriptions (mostly in the upgrade panel)
Bronze doors can't be destroyed with stone or bone weapon anymore
Steel doors can be destroyed only with steel weapon (and siege) now
Speed of run and walk has been increased by 10%
Opening of chests on docked/moored boats is only possible by players that have rights to given building (on which mooring bollard stands)
Increased gather time of plants on fields and inside flowerpots
Much better terrain visualization on DirectX 9
Optimized net transfers of animals that should highly improve latency on slower servers
Source
Changelog.gg summarizes and formats this update. How we read updates.
