Full notes
Full Out of Reach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Maps
- Fixes
Out of Reach changes
Finally the Beta tests of the new patch have ended! We've taken our time and managed to fix all of the issues you could have experienced on the Out of Reach Alpha-1 test server. The new features should also work properly on the older, low-end configurations including DirectX9 and previous versions of OpenGL. As always, please let us know if you find any new issues that can be fixed along with the next patch. Here is what we've prepared for the new version:
Changelog 0.15.0:
- New models of the starting weapons
Chipped stone
Stone axe
- New, reworked AI for animals Animals:
have greatly improved pathfinding
can go everywhere they want if it's not too steep
avoid rocks, cliffs, narrow passages, buildings, other animals etc.
keep distance from newly respawned players
stop to chase when players get out of their territory
keep distance from predators (doesn't apply to other carnivores)
run away from players if they can't win the fight (e.g. from shooting bowmen on towers)
can see and smell players (smell works on smaller distances but also behind animals)
will try to scare off players that they see or smell before attacking
can stop chasing after 15sec (if they can't catch a player)
return to use the old AI system when server crashes or doesn't work properly
are very susceptible to improvements, new features like a fear of fire should come together with the new patches
- New interface
Heads-Up Display: Different design, same functionality
User Interface: Achievements and skills window moved to the 'book menu'
- New ocean
Reworked shaders and the whole new way the water is being rendered
Ocean finally reflects the Moon
Possibility to dive (use C and SPACE or A and D keys) What we are going to work on:
Better shoreline
Underwater life
Underwater features like hunting, treasure finding
Improved physics
- Other:
Trebuchet's counterweight issues
Fixed duplicated trees and bushes on the same position
Change the way light affects environment (many minor changes to ambient light, shadows, occlusion etc.)
Fixed issues with respawn animation
Fixed icon issues when splitting and dragging items
Increased swimming speed by 30%
Menu option to turn on/off terrain reflections on water
Better animation of boulders thrown from gliders
Fixed grass that wouldn't cut when placing foundations on it
Fixed flying cliff on the main island
Engine update to Unity 5.3.5
Source
Changelog.gg summarizes and formats this update. How we read updates.
