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Steam News23 May 201610y ago

Changelog 0.15.0 - New AI and ocean!

Finally the Beta tests of the new patch have ended! We've taken our time and managed to fix all of the issues you could have experienced on the Out of Reach Alpha-1 test server.

Full notes

Full Out of Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions9 changes0 removals
  • Compatibility
  • Gameplay
  • Performance
  • UI and audio
  • Maps
  • Fixes
fixedFinally the Beta tests of the new patch have ended! We've taken our time and managed to fix all of the issues you could have experienced on the Out of Reach Alpha-1 test server. The new features should also work properly on the older, low-end configurations including DirectX9 and previous versions of OpenGL. As always, please let us know if you find any new issues that can be fixed along with the next patch. Here is what we've prepared for the new version:
addedChangelog 0.15.0:New models of the starting weapons
addedChangelog 0.15.0:New, reworked AI for animals Animals:
changedChangelog 0.15.0:have greatly improved pathfinding
changedChangelog 0.15.0:avoid rocks, cliffs, narrow passages, buildings, other animals etc.
changedChangelog 0.15.0:will try to scare off players that they see or smell before attacking

Out of Reach changes

fixedFinally the Beta tests of the new patch have ended! We've taken our time and managed to fix all of the issues you could have experienced on the Out of Reach Alpha-1 test server. The new features should also work properly on the older, low-end configurations including DirectX9 and previous versions of OpenGL. As always, please let us know if you find any new issues that can be fixed along with the next patch. Here is what we've prepared for the new version:
addedNew models of the starting weapons
addedNew, reworked AI for animals Animals:
changedhave greatly improved pathfinding
changedavoid rocks, cliffs, narrow passages, buildings, other animals etc.

Finally the Beta tests of the new patch have ended! We've taken our time and managed to fix all of the issues you could have experienced on the Out of Reach Alpha-1 test server. The new features should also work properly on the older, low-end configurations including DirectX9 and previous versions of OpenGL. As always, please let us know if you find any new issues that can be fixed along with the next patch. Here is what we've prepared for the new version:

Changelog 0.15.0:

- New models of the starting weapons

  • Chipped stone

  • Stone axe

- New, reworked AI for animals Animals:

  • have greatly improved pathfinding

  • can go everywhere they want if it's not too steep

  • avoid rocks, cliffs, narrow passages, buildings, other animals etc.

  • keep distance from newly respawned players

  • stop to chase when players get out of their territory

  • keep distance from predators (doesn't apply to other carnivores)

  • run away from players if they can't win the fight (e.g. from shooting bowmen on towers)

  • can see and smell players (smell works on smaller distances but also behind animals)

  • will try to scare off players that they see or smell before attacking

  • can stop chasing after 15sec (if they can't catch a player)

  • return to use the old AI system when server crashes or doesn't work properly

  • are very susceptible to improvements, new features like a fear of fire should come together with the new patches

- New interface

  • Heads-Up Display: Different design, same functionality

  • User Interface: Achievements and skills window moved to the 'book menu'

- New ocean

  • Reworked shaders and the whole new way the water is being rendered

  • Ocean finally reflects the Moon

  • Possibility to dive (use C and SPACE or A and D keys) What we are going to work on:

  • Better shoreline

  • Underwater life

  • Underwater features like hunting, treasure finding

  • Improved physics

- Other:

  • Trebuchet's counterweight issues

  • Fixed duplicated trees and bushes on the same position

  • Change the way light affects environment (many minor changes to ambient light, shadows, occlusion etc.)

  • Fixed issues with respawn animation

  • Fixed icon issues when splitting and dragging items

  • Increased swimming speed by 30%

  • Menu option to turn on/off terrain reflections on water

  • Better animation of boulders thrown from gliders

  • Fixed grass that wouldn't cut when placing foundations on it

  • Fixed flying cliff on the main island

  • Engine update to Unity 5.3.5

Source

Steam News / 23 May 2016

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