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Steam News24 April 201610y ago

EA-Blog #13: Long acceptance tests

Another big pack of the new content is on the way, this time it contains so much new scripts, models and improved algorithms that we need a couple more days to test everything out on Win/Lin/Mac!

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Full Out of Reach update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedAnother big pack of the new content is on the way, this time it contains so much new scripts, models and improved algorithms that we need a couple more days to test everything out on Win/Lin/Mac! Here's what you can expect by the end of a week: - The new look of the very first weapons, a steel pickaxe to improve gathering and the long-awaited crossbow! - Rebuilt, reworked and improved forests containing many completely new trees, new version of the old ones and improved shaders for better and optimized light. Also the wind effect will be available as an option and full LoD/Billboard support to let us create bigger and thicker forests at a low performance cost. - In order to prepare animals for the new patches, we had to change a lot the way they work. When we were there, we've decided also to release a new iteration of the meshes and textures they are made of. It should make our animals ready for the 1.0 version release. - Another long-awaited improvement to the game - completely new artificial intelligence for the wild life! With the new tools and gear implemented to the game, we will be able to make animals act in Out of Reach like they usually could in decent and only single-player titles.

Out of Reach changes

addedAnother big pack of the new content is on the way, this time it contains so much new scripts, models and improved algorithms that we need a couple more days to test everything out on Win/Lin/Mac! Here's what you can expect by the end of a week: - The new look of the very first weapons, a steel pickaxe to improve gathering and the long-awaited crossbow! - Rebuilt, reworked and improved forests containing many completely new trees, new version of the old ones and improved shaders for better and optimized light. Also the wind effect will be available as an option and full LoD/Billboard support to let us create bigger and thicker forests at a low performance cost. - In order to prepare animals for the new patches, we had to change a lot the way they work. When we were there, we've decided also to release a new iteration of the meshes and textures they are made of. It should make our animals ready for the 1.0 version release. - Another long-awaited improvement to the game - completely new artificial intelligence for the wild life! With the new tools and gear implemented to the game, we will be able to make animals act in Out of Reach like they usually could in decent and only single-player titles.

Another big pack of the new content is on the way, this time it contains so much new scripts, models and improved algorithms that we need a couple more days to test everything out on Win/Lin/Mac! Here's what you can expect by the end of a week: - The new look of the very first weapons, a steel pickaxe to improve gathering and the long-awaited crossbow! - Rebuilt, reworked and improved forests containing many completely new trees, new version of the old ones and improved shaders for better and optimized light. Also the wind effect will be available as an option and full LoD/Billboard support to let us create bigger and thicker forests at a low performance cost. - In order to prepare animals for the new patches, we had to change a lot the way they work. When we were there, we've decided also to release a new iteration of the meshes and textures they are made of. It should make our animals ready for the 1.0 version release. - Another long-awaited improvement to the game - completely new artificial intelligence for the wild life! With the new tools and gear implemented to the game, we will be able to make animals act in Out of Reach like they usually could in decent and only single-player titles.

Source

Steam News / 24 April 2016

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