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Steam News27 March 201610y ago

EA-Blog #12: The Migration Period

Hi guys! While we write these words, the new 0.12.0 patch is on its way to final acceptance tests and should be released before Monday, 28.03.

Full notes

Full Out of Reach update

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What changed

0 fixes5 additions0 changes0 removals
  • Gameplay
  • Performance
  • Events
addedHi guys! While we write these words, the new 0.12.0 patch is on its way to final acceptance tests and should be released before Monday, 28.03. As it involves big changes to the OoR world, we've decided to inform you in advance so that you can prepare to migrate.
addedThe new main islandAfter over a year of developing Out of Reach on the well-known and well-worn island, we came to the point where it can't handle any more changes and improvements. That's why we would like to present you with a new main island, that is sculpted for our needs and designed considering your feedback.
addedWhat to expectGround - 2 times bigger area of the main archipelago islands - sandy beaches, accessible mountains and grassy meadows ready for the next patches containing greatly improved animal AI, herbalism features and more - improved memory and GPU management by new Levels of Detail groups and billboards - relocation of biom areas to improve hidden surface determination and area clusters - improved textures and erosion effects for more realistic and generally improved look - different bioms for beach, meadows and hill areas including trees and rocks Caves - significantly bigger tunnels to explore - more entrances from different parts of the island - better resource layout Effects - wind-ready nature (coming soon) - ambient occlusion / SSAO ready models (coming soon)
addedThe no-wipe policyLack of wipes is something that become very important for us since the very beginning. We want to continue it even though the old island has to join Atlantis and submerge into the ocean. Here's the deal: - The old main islands floats to the far east of the ocean together with your belongings and characters - The old main islands are covered by the no-build zone and lose gatherable resources - All the players get one week from the release to salvage their structures and move to the new lands before the old ones vanish - All the players have possibility to make use of the Easter Gathering event, which means 200% resources gain when salvaging building components on the old main islands
addedBeta testsIf you want to help us test the new island, you can download the 0.12.0beta today!:) To do so: - right-click Out of Reach in your Steam library - choose Properties - choose Betas tab - select 0.12.0-beta from the drop down list - restart Steam if necessary - join Out of Reach[Alpha-1] server If the game crashes on loading screen, please reduce graphics quality to 'Simple', 'Fast' or 'Fastest' As always, we wait for your feedback in the steam discussions or email: feedback@spaceboatstudios.com

Out of Reach changes

addedHi guys! While we write these words, the new 0.12.0 patch is on its way to final acceptance tests and should be released before Monday, 28.03. As it involves big changes to the OoR world, we've decided to inform you in advance so that you can prepare to migrate.
addedAfter over a year of developing Out of Reach on the well-known and well-worn island, we came to the point where it can't handle any more changes and improvements. That's why we would like to present you with a new main island, that is sculpted for our needs and designed considering your feedback.
addedGround - 2 times bigger area of the main archipelago islands - sandy beaches, accessible mountains and grassy meadows ready for the next patches containing greatly improved animal AI, herbalism features and more - improved memory and GPU management by new Levels of Detail groups and billboards - relocation of biom areas to improve hidden surface determination and area clusters - improved textures and erosion effects for more realistic and generally improved look - different bioms for beach, meadows and hill areas including trees and rocks Caves - significantly bigger tunnels to explore - more entrances from different parts of the island - better resource layout Effects - wind-ready nature (coming soon) - ambient occlusion / SSAO ready models (coming soon)
addedLack of wipes is something that become very important for us since the very beginning. We want to continue it even though the old island has to join Atlantis and submerge into the ocean. Here's the deal: - The old main islands floats to the far east of the ocean together with your belongings and characters - The old main islands are covered by the no-build zone and lose gatherable resources - All the players get one week from the release to salvage their structures and move to the new lands before the old ones vanish - All the players have possibility to make use of the Easter Gathering event, which means 200% resources gain when salvaging building components on the old main islands
addedIf you want to help us test the new island, you can download the 0.12.0beta today!:) To do so: - right-click Out of Reach in your Steam library - choose Properties - choose Betas tab - select 0.12.0-beta from the drop down list - restart Steam if necessary - join Out of Reach[Alpha-1] server If the game crashes on loading screen, please reduce graphics quality to 'Simple', 'Fast' or 'Fastest' As always, we wait for your feedback in the steam discussions or email: feedback@spaceboatstudios.com

Hi guys! While we write these words, the new 0.12.0 patch is on its way to final acceptance tests and should be released before Monday, 28.03. As it involves big changes to the OoR world, we've decided to inform you in advance so that you can prepare to migrate.

The new main island

After over a year of developing Out of Reach on the well-known and well-worn island, we came to the point where it can't handle any more changes and improvements. That's why we would like to present you with a new main island, that is sculpted for our needs and designed considering your feedback.

What to expect

Ground - 2 times bigger area of the main archipelago islands - sandy beaches, accessible mountains and grassy meadows ready for the next patches containing greatly improved animal AI, herbalism features and more - improved memory and GPU management by new Levels of Detail groups and billboards - relocation of biom areas to improve hidden surface determination and area clusters - improved textures and erosion effects for more realistic and generally improved look - different bioms for beach, meadows and hill areas including trees and rocks Caves - significantly bigger tunnels to explore - more entrances from different parts of the island - better resource layout Effects - wind-ready nature (coming soon) - ambient occlusion / SSAO ready models (coming soon)

The no-wipe policy

Lack of wipes is something that become very important for us since the very beginning. We want to continue it even though the old island has to join Atlantis and submerge into the ocean. Here's the deal: - The old main islands floats to the far east of the ocean together with your belongings and characters - The old main islands are covered by the no-build zone and lose gatherable resources - All the players get one week from the release to salvage their structures and move to the new lands before the old ones vanish - All the players have possibility to make use of the Easter Gathering event, which means 200% resources gain when salvaging building components on the old main islands

Beta tests

If you want to help us test the new island, you can download the 0.12.0beta today!:) To do so:

  • right-click Out of Reach in your Steam library
  • choose Properties
  • choose Betas tab
  • select 0.12.0-beta from the drop down list
  • restart Steam if necessary

join Out of Reach[Alpha-1] server If the game crashes on loading screen, please reduce graphics quality to 'Simple', 'Fast' or 'Fastest' As always, we wait for your feedback in the steam discussions or email: feedback@spaceboatstudios.com

Source

Steam News / 27 March 2016

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