Full notes
Full Out of Place: Origin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Out of Place: Origin changes
Added new environment elements to the final scene Navigation is clearer yet more disorienting, enhancing tension and immersion.
Enhanced visual effects during the final sequence Distortion, lighting glitches, vignette and color breakdown now scale dynamically with intensity — reality is collapsing.
Reworked creature behavior Chase logic, reaction timing, and aggression levels have been upgraded. Encounters feel more unpredictable and terrifying.
Punishment system redesigned Waiting during a wrong anomaly upload overly prolonged pacing and turned mistakes into frustrating downtime. Resetting after a long wait felt unnecessarily harsh. Now the consequence is instant — no waiting, no wasted time. The ambience hits harder, and punishment is immediate.
🩸 Get ready. The end is breathing down your neck.
Source
Changelog.gg summarizes and formats this update. How we read updates.
