In this update14
Full notes
Full Out of Ore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Store
- Performance
Out of Ore changes
Hello! ːsteamhappyː
Update v0.34.4707
This update focuses on performance improvements along with refinements to the dozers and graders. We now feel confident pushing the beta to the default branch, as it delivers major upgrades to the dozers and resolves a large number of frustrating bugs and performance issues.
With this update out, we’re shifting our attention to the next phase. That work will continue improving dirt handling, likely with additional tweaks to dirt pushing, but the main focus will be on enhancing the excavators, loaders, and the rest of the vehicle lineup to bring them to the next level.
Steam post image
Changlog v0.34.4707
Fixed an issue where pressing the text chat hotkey would only bring up the main menu instead of the text chat widget
Fixed an issue where moving the mouse to the close button on the text chat widget would send the message instead
Fixed timestamp formatting not padding single-digit values
Changlog v0.34.4706
Improved sidecasting for graders and 6way dozer
Store search now include categories and sub categories
Changlog v0.34.4705
Fixed an issue where the character input is disabled after getting into a drone from the vehicle list and then exiting it
Fixed explosives offset in snap mode
Changlog v0.34.4704
Improved graders' ability to push dirt
Reduced conveyor light brightness to help reduce flickering at a distance
Fixed conveyor storage lights not working
Fixed an issue where right-clicking could summon a "ghost" power cable
Fixed beacon light source spawning on dozers and graders
Fixed left/right offset conveyors being named with "4m" instead of "8m"
Fixed invisible collision on the conveyor merger
Fixed explosive collision offset causing awkward placement and making demolition harder
Fixed the smelter pipe smoke effect pointing in the wrong direction
Fixed an issue where clients could overdraw company funds
Fixed dozers and graders losing paint condition while not in use
Fixed graders' and dozers' hour counters not working
Fixed an issue where vehicles could get stuck loading if a client switched vehicles through the vehicle list
Fixed an issue where vehicle engines could keep running if the driver switched vehicles through the vehicle list
Disabled the experimental floating terrain removal function due to performance issues
Fixed an issue where the grading indicator would remain visible when switching to a non-grader or non-dozer vehicle using tab or the vehicle list
Changlog v0.34.4700
World & Performance
World deformation now auto-selects an optimal thread count based on your CPU (configured on
first launch after the update)
Voxel edits now cache nearby values and materials for improved performance
Added fog density scale option (map setting)
Store UI performance improvements
Vehicle Overhaul
Vehicle foundation update (new base)
The following vehicles have been migrated to a new vehicle base. This improves overall behavior and feel across the board
(still using the same physics engine).
Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers.
Graders:
Chariton G150E
Chariton G200E
Dozers:
Chariton DX900
Chariton DX900 6-Way
Chariton DX1000
Chariton DX11000
Chariton DX100A
Production, Conveyors & Buildings
Added a 2m straight conveyor with a power input, letting you inject power mid-line for large conveyor setups
Added power indicator lights across conveyors and production units
Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered on
Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers),
causing visual spam and potentially unnecessary performance cost
Fixed uneven distribution in some multi-output conveyor setups
Storage containers are now paintable
Fixed Coal Plant default color not matching other buildings
Fixed Coal Plant not being paintable
Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side
Power cables now snap in Free Build mode as well
Added a secondary action (Right Mouse Button) to cancel/reset power cable placement, so you can quit mid-connection
without switching tools
Fixed direction arrow not visible when placing large hoppers
Vehicles
Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B
Fixed haul trucks dumping some of their load underneath themselves
Fixed switching vehicles from vehicle list could cause character to appear in previous vehicle
Fixed exhausts not following the baggers correctly
Drone & Multiplayer
Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)
Fixed reconnect/disconnect edge cases while piloting the drone
Players can no longer stand on the drone
Added notifications when a client is disconnected from the server
Economy & Store
Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)
Fixed store prices being affected by “price skills”
Store prices now update immediately when relevant skills change
Stability & Saves
Fixed crashes caused by some company logos when joining a multiplayer game
Company saves moved to AppData
Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there.
Company saves are now stored in the AppData Companies folder (consistent with other game files).
The Company Manager now includes an Open Folder button for quick access.
Removed code that could potentially trigger a physics crash
Manual saving now resets the auto-save interval
Voxel world now provides a reason when data is locked (Saving / Client joining)
Added `lastEditedDate` entry to company XML
Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”
Fixed various spelling mistakes
Fixed an issue where the time scale wouldn’t update immediately after saving options
Fixed an issue where the time scale wouldn’t be applied on load
Best regards
Christian & The Team
Features in develpment! ːsteamhappyːSteam post image
Report any issues directly to us!
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards,
Christian & The Team
Source
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