๐ Engine & Core Optimizations Unreal Engine Leap (v5.3 โ v5.7.3): Weโve migrated the entire project to version 5.7.3.
In this update2
Full notes
Full Out of Nowhere update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Performance
changed๐ Engine & Core OptimizationsUnreal Engine Leap (v5.3 โ v5.7.3): Weโve migrated the entire project to version 5.7.3. This provides a more stable foundation and utilizes the latest compiler improvements for better execution speeds.
changed๐ Engine & Core OptimizationsCPU Bottleneck Mitigation: Significant refactoring of game-thread logic has been completed. By reducing CPU overhead, weโve unlocked much higher frame rates for players on high-end silicon.
added๐ Engine & Core OptimizationsGlobal Nanite Integration: To optimize rendering efficiency, Nanite is now enabled across all landscapes, vegetation, and 3D models. This move streamlines the geometry pipeline and reduces traditional bottlenecking caused by complex mesh data.
changed๐ Engine & Core OptimizationsAMD FSR 4.0.3: Integration of the latest FidelityFX Super Resolution suite for improved upscaling logic and more robust frame generation.
changed๐ Performance BenchmarksWeโve run internal tests to showcase the gains.
changed๐ Performance BenchmarksSystem Specs: RTX 4070 Ti Super | AMD Ryzen 7 9800X3D
Out of Nowhere changes
changedUnreal Engine Leap (v5.3 โ v5.7.3): Weโve migrated the entire project to version 5.7.3. This provides a more stable foundation and utilizes the latest compiler improvements for better execution speeds.
changedCPU Bottleneck Mitigation: Significant refactoring of game-thread logic has been completed. By reducing CPU overhead, weโve unlocked much higher frame rates for players on high-end silicon.
addedGlobal Nanite Integration: To optimize rendering efficiency, Nanite is now enabled across all landscapes, vegetation, and 3D models. This move streamlines the geometry pipeline and reduces traditional bottlenecking caused by complex mesh data.
changedAMD FSR 4.0.3: Integration of the latest FidelityFX Super Resolution suite for improved upscaling logic and more robust frame generation.
changedWeโve run internal tests to showcase the gains.
๐ Engine & Core Optimizations
Unreal Engine Leap (v5.3 โ v5.7.3): Weโve migrated the entire project to version 5.7.3. This provides a more stable foundation and utilizes the latest compiler improvements for better execution speeds.
CPU Bottleneck Mitigation: Significant refactoring of game-thread logic has been completed. By reducing CPU overhead, weโve unlocked much higher frame rates for players on high-end silicon.
AddedGlobal Nanite IntegrationTo optimize rendering efficiency, Nanite is now enabled across all landscapes, vegetation, and 3D models. This move streamlines the geometry pipeline and reduces traditional bottlenecking caused by complex mesh data.
AdjustedAMD FSR 4.0.3Integration of the latest FidelityFX Super Resolution suite for improved upscaling logic and more robust frame generation.
๐ Performance Benchmarks
Weโve run internal tests to showcase the gains.
System Specs: RTX 4070 Ti Super | AMD Ryzen 7 9800X3D