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Steam News20 February 20264mo ago

Huge Performance Increase Update

๐Ÿ›  Engine & Core Optimizations Unreal Engine Leap (v5.3 โ†’ v5.7.3): Weโ€™ve migrated the entire project to version 5.7.3.

In this update2

Full notes

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What changed

0 fixes1 addition5 changes0 removals
  • Performance
changed๐Ÿ›  Engine & Core OptimizationsUnreal Engine Leap (v5.3 โ†’ v5.7.3): Weโ€™ve migrated the entire project to version 5.7.3. This provides a more stable foundation and utilizes the latest compiler improvements for better execution speeds.
changed๐Ÿ›  Engine & Core OptimizationsCPU Bottleneck Mitigation: Significant refactoring of game-thread logic has been completed. By reducing CPU overhead, weโ€™ve unlocked much higher frame rates for players on high-end silicon.
added๐Ÿ›  Engine & Core OptimizationsGlobal Nanite Integration: To optimize rendering efficiency, Nanite is now enabled across all landscapes, vegetation, and 3D models. This move streamlines the geometry pipeline and reduces traditional bottlenecking caused by complex mesh data.
changed๐Ÿ›  Engine & Core OptimizationsAMD FSR 4.0.3: Integration of the latest FidelityFX Super Resolution suite for improved upscaling logic and more robust frame generation.
changed๐Ÿ“Š Performance BenchmarksWeโ€™ve run internal tests to showcase the gains.
changed๐Ÿ“Š Performance BenchmarksSystem Specs: RTX 4070 Ti Super | AMD Ryzen 7 9800X3D

Out of Nowhere changes

changedUnreal Engine Leap (v5.3 โ†’ v5.7.3): Weโ€™ve migrated the entire project to version 5.7.3. This provides a more stable foundation and utilizes the latest compiler improvements for better execution speeds.
changedCPU Bottleneck Mitigation: Significant refactoring of game-thread logic has been completed. By reducing CPU overhead, weโ€™ve unlocked much higher frame rates for players on high-end silicon.
addedGlobal Nanite Integration: To optimize rendering efficiency, Nanite is now enabled across all landscapes, vegetation, and 3D models. This move streamlines the geometry pipeline and reduces traditional bottlenecking caused by complex mesh data.
changedAMD FSR 4.0.3: Integration of the latest FidelityFX Super Resolution suite for improved upscaling logic and more robust frame generation.
changedWeโ€™ve run internal tests to showcase the gains.

๐Ÿ›  Engine & Core Optimizations

  • Unreal Engine Leap (v5.3 โ†’ v5.7.3): Weโ€™ve migrated the entire project to version 5.7.3. This provides a more stable foundation and utilizes the latest compiler improvements for better execution speeds.

  • CPU Bottleneck Mitigation: Significant refactoring of game-thread logic has been completed. By reducing CPU overhead, weโ€™ve unlocked much higher frame rates for players on high-end silicon.

  • Global Nanite IntegrationTo optimize rendering efficiency, Nanite is now enabled across all landscapes, vegetation, and 3D models. This move streamlines the geometry pipeline and reduces traditional bottlenecking caused by complex mesh data.
  • AMD FSR 4.0.3Integration of the latest FidelityFX Super Resolution suite for improved upscaling logic and more robust frame generation.

๐Ÿ“Š Performance Benchmarks

Weโ€™ve run internal tests to showcase the gains.

System Specs: RTX 4070 Ti Super | AMD Ryzen 7 9800X3D

Test ScenarioSettingsBeforeAfterImprovement
High Refresh (720p)Low / FSR Ultra Perf + FG260 FPS400 FPS+53.8%
4K Fidelity (2160p)High / FSR Off / FG Off50 FPS60 FPS+20.0%

Source

Steam News / 20 February 2026

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