Full notes
Full Ouroboros: Prelude update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Ouroboros: Prelude changes
Life made these updates rather delayed, but here it is. Changes in 0.9.5.0
Upgraded to new engine version.
Scares added: 1
Obstacles added: 1
Room types added: 2
Level removed for repair and editing: 2
Added a new potential starting area.
Fixed cave-ins not triggering properly.
Fixed issue where player would not stick to ladders properly.
Fixed texture issue on plant.
Fixed issue were a hidden door in one level was not being triggered properly.
Fixed issue where restarting the game after dying was prevented.
Fixed issue where breakable environment would break too early or easily.
Resized some intractables' colliders to be more precise.
Fixed issue where some enemies would cause the the cross-hair to change.
Fixed issue where a ladder in one level was not being recognized as such.
Fixed issue where Alt-Tab would unbind the cursor from the game.
Resized player collider to be more precise.
Fixed environment overlapping environments caused by dungeon randomizer.
Decreased geometry and amount of objects of one of the randomized rooms to be more streamlined.
There is much more I wish to add to this game but life is making it rather difficult. I'll try to add as much of the planned content on my list as I can. We shall see. Have fun. Stay sane!
Source
Changelog.gg summarizes and formats this update. How we read updates.
