Full notes
Full Ouroboros: Prelude update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Ouroboros: Prelude changes
So, I burned through a few more versions before this release. Changes in 0.9.3.3
Added glow to final puzzle objects and results.
Changes in 0.9.3.4
Lowered glow effect on important items and collectibles.
Removed a scare sound effect.
Fixed final level audio dialogue.
Fixed final level creature spawn rate.
Changes in 0.9.3.5
Fixed final level puzzle glow effects.
Halved head bob intensity.
Decreased sanity camera effects.
Fixed bug in darklight system.
Changes in 0.9.3.6
Fixed rendering bug in final level explosion.
Changes in 0.9.3.7
Temporarily removed levels for editing.
Made darklight more variable over time.
Hope you all enjoy the changes and the fix to the lighting system! Good luck, stay sane!
Source
Changelog.gg summarizes and formats this update. How we read updates.
