Full notes
Full Ouroboros: Prelude update
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What changed
- Fixes
- Gameplay
- UI and audio
Ouroboros: Prelude changes
Quick update:
Fixed pillar-pit-fall obstacle. It was way too difficult to survive. Made platforms wider.
Fixed bug where going back to the Main Menu after dying or playing a game and attempting to play again would cause the game to break.
Fixed chests so that they don't fall apart. They also are more likely to spawn items.
Fixed the plant-bucket object so that it does not appear to be floating.
Fixed vine-climb obstacle room so that waterfall sounds play when water is present in the room.
Added a room permutation. 'Cause why not?
Increased likelihood of certain scares to appear as they seemed far too rare.
Fixed door jitter. So I guess this make this Version 0.9.3.2 now? I went through a previous build before releasing this patch. Some glitches and bugs only show themselves after the game is built and running standalone. I hope this smooths a few things out for you players out there. Good luck, stay sane!
Source
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