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Steam News9 June 20215y ago

Our Apartment Coming to Early Access Soon! Here’s What to Expect…

I wanted to give people a heads up on what to expect with Our Apartment come the Early Acess launch.

Full notes

Full Our Apartment update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Store
addedI wanted to give people a heads up on what to expect with Our Apartment come the Early Acess launch. Right now, the game is still in very active development, and we’re holding off the steam release until content reaches an acceptable level. On top of this there’s many “Quality of Life” features and functions needed and we don’t want people to potentially wait months for those features to be added post EA launch. So, we won’t have a definitive EA launch date until that content is in and we’re confident in a stable user-friendly release. There’s a different standard applied here than other sites and services the game is currently on, and I thank you for your patience on this.
changedA lot of this is stuff I’ve written elsewhere, but because I haven’t really made an update on steam before I want to give a full picture. If you’re familiar with my posts on other sites previously you’ll know this is gonna be a long one.
changed[Note all screenshots are from the most recent build and represent in development visuals and especially UI which is getting a major overhaul shortly]
changedStory, Function, Quality of LifeSo, as you may have read “Our Apartment” is a Slice of Life Simulation Game, where you interact with Naomi a girl who, thanks to bad timing on your part, is homeless and has to live with you. The current ideal plan is to have the full story introduction to be implemented. This might sound like a simple task but most dialogue is intended to be presented in a at least somewhat cinematic manner. So, it’s not a simple matter as implementing dialogue with some basic dialogue animations. There’s context, and variety most of the time, with a more standard VN setup used when a cinematic setup doesn’t make sense to do.
addedStory, Function, Quality of LifeIf that doesn’t happen expect a skip to somewhere later in the relationship until that content is added. After that story introduction, the “Daily System” represents the core gameplay loop. While some functions are still in the air. You can expect to interact with Naomi freely through various Lewd and Non-Lewd options, while various story events play based on the time and highlighted activities. You’ll get to know Naomi, obtain new outfits (of which there are 100’s of items and variations currently), do everything from watch TV together to having sex in a variety of positions and much more over time.
changedStory, Function, Quality of Life(Note "Web Store" is not a real web store, thats just the canon way clothing is obtained.)

Our Apartment changes

addedI wanted to give people a heads up on what to expect with Our Apartment come the Early Acess launch. Right now, the game is still in very active development, and we’re holding off the steam release until content reaches an acceptable level. On top of this there’s many “Quality of Life” features and functions needed and we don’t want people to potentially wait months for those features to be added post EA launch. So, we won’t have a definitive EA launch date until that content is in and we’re confident in a stable user-friendly release. There’s a different standard applied here than other sites and services the game is currently on, and I thank you for your patience on this.
changedA lot of this is stuff I’ve written elsewhere, but because I haven’t really made an update on steam before I want to give a full picture. If you’re familiar with my posts on other sites previously you’ll know this is gonna be a long one.
changed[Note all screenshots are from the most recent build and represent in development visuals and especially UI which is getting a major overhaul shortly]
changedSo, as you may have read “Our Apartment” is a Slice of Life Simulation Game, where you interact with Naomi a girl who, thanks to bad timing on your part, is homeless and has to live with you. The current ideal plan is to have the full story introduction to be implemented. This might sound like a simple task but most dialogue is intended to be presented in a at least somewhat cinematic manner. So, it’s not a simple matter as implementing dialogue with some basic dialogue animations. There’s context, and variety most of the time, with a more standard VN setup used when a cinematic setup doesn’t make sense to do.
addedIf that doesn’t happen expect a skip to somewhere later in the relationship until that content is added. After that story introduction, the “Daily System” represents the core gameplay loop. While some functions are still in the air. You can expect to interact with Naomi freely through various Lewd and Non-Lewd options, while various story events play based on the time and highlighted activities. You’ll get to know Naomi, obtain new outfits (of which there are 100’s of items and variations currently), do everything from watch TV together to having sex in a variety of positions and much more over time.

I wanted to give people a heads up on what to expect with Our Apartment come the Early Acess launch. Right now, the game is still in very active development, and we’re holding off the steam release until content reaches an acceptable level. On top of this there’s many “Quality of Life” features and functions needed and we don’t want people to potentially wait months for those features to be added post EA launch. So, we won’t have a definitive EA launch date until that content is in and we’re confident in a stable user-friendly release. There’s a different standard applied here than other sites and services the game is currently on, and I thank you for your patience on this.

All that out the way, the following represents the current plan for the EA release. Things may change a little, but I think the current plan is well above whats needed for the release. So even if something doesn’t make it to launch it should still be a solid release and said content can come shortly after.

A lot of this is stuff I’ve written elsewhere, but because I haven’t really made an update on steam before I want to give a full picture. If you’re familiar with my posts on other sites previously you’ll know this is gonna be a long one.

[Note all screenshots are from the most recent build and represent in development visuals and especially UI which is getting a major overhaul shortly]

Story, Function, Quality of Life

So, as you may have read “Our Apartment” is a Slice of Life Simulation Game, where you interact with Naomi a girl who, thanks to bad timing on your part, is homeless and has to live with you. The current ideal plan is to have the full story introduction to be implemented. This might sound like a simple task but most dialogue is intended to be presented in a at least somewhat cinematic manner. So, it’s not a simple matter as implementing dialogue with some basic dialogue animations. There’s context, and variety most of the time, with a more standard VN setup used when a cinematic setup doesn’t make sense to do.

If that doesn’t happen expect a skip to somewhere later in the relationship until that content is added. After that story introduction, the “Daily System” represents the core gameplay loop. While some functions are still in the air. You can expect to interact with Naomi freely through various Lewd and Non-Lewd options, while various story events play based on the time and highlighted activities. You’ll get to know Naomi, obtain new outfits (of which there are 100’s of items and variations currently), do everything from watch TV together to having sex in a variety of positions and much more over time.

(Note "Web Store" is not a real web store, thats just the canon way clothing is obtained.)

This daily system is infinite, meaning it’s designed to let you play it as much as you want until you’re ready to continue the story or until new story content is added. Ideally this means your save is persistent through updates but this may be a problem at times given the nature of active development. I can only say we’ll do our best to avoid problems here.

During the daily system Naomi and the player (which you can name) will do their thing, and various random and contextual dialogue will trigger based on story progression and other factors. Naomi will change outfits daily, and may even initiate options for events herself. Obviously, some daily dialogue may repeat when more story related events have dried up but still, we intend for there to

Source

Steam News / 9 June 2021

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