Update log
Full Ostriv update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Workshop
- Fixes
- Performance
This update has significantly reworked how fields work. Support for winter crops has been added, while also changing the behavior of regular crops to be more realistic. Plowing will now make much more sense, as it will not negatively impact growth time.
Added/changed:
"Always show occupied space" will now show all footprints on the map, not only the closest

"Copy resource list" feature now in warehouses too
Disabled flip on some symmetrical buildings
Can now bind a hotkey for eyedropper tool
Can now link a warehouse to a specific building

Every crop now has specific sowing window. Earlier sowing gives earlier harvest
"Growth" progress bar will now always reach 100%
Growth and ripening are now taking exact amount of time based on a crop
Harvest amount depends on soil nutrients, not on time of sowing
Crop selection window is now showing information about when crops are sown and harvested

Added winter varieties of wheat and barley (sown in autumn, slightly bigger yield)
Can now change field crop while it's being ploughed
If a field wasn't sown in time, it will now grow as partially sown

Updated help text for the farm
Improved field properties window to be a bit more informative
Fixed:
Didn't spend threads in fishing dock
Field workers could go through fences in some cases
Some more cases of mayor not mayoring
Crash related to town hall
Crash related to cartwright
Trade limits window could overflow
A possible crash if someone dies while you're viewing their home's properties
Tannery batch spoilage speed calculation was incorrect
A niche bug related to nutrients of demolished fields
Birth year on a grave was recorded with errors
A rare case of blocked entrances when placing buildings with fences near water
Pigs could live forever without food if relocation started, but no carts available
Source
