HomeGamesUpdatesPricingMethodology
Steam News8 July 20250y ago

Honesty and clarity

Dear Messengers, It’s been just over three months since Ostera: The curse of… launched in Early Access. Aside from a few initial bug fixes, no new content updates have been released yet.

In this update7

Full notes

Full Ostera : The curse of... update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
addedDear Messengers,It’s been just over three months since Ostera: The curse of… launched in Early Access. Aside from a few initial bug fixes, no new content updates have been released yet.
changedThe bottom line?The Profits Troll Studio Team

Ostera : The curse of... changes

addedIt’s been just over three months since Ostera: The curse of… launched in Early Access. Aside from a few initial bug fixes, no new content updates have been released yet.
changedThe Profits Troll Studio Team

Dear Messengers,

It’s been just over three months since Ostera: The curse of… launched in Early Access. Aside from a few initial bug fixes, no new content updates have been released yet.

Our social media channels have been quiet. Many players know this kind of silence—and for an early access game, that’s rarely a good sign.

So, it’s time we shared some honest context and clarity with you.

Who are we?

Just a tiny team:

  • A writer

  • A developer

  • An artist

What happened after release?

On March 29, Ostera launched in Early Access. We received incredible support from so many streamers and content creators. It truly warmed our hearts, and seeing your live feedback helped us fix lots of little issues right away.

Then came the sales...

Despite the energy poured into the project by streamers, viewers, and supporters — the game didn’t sell well.

And as many of you probably know: no sales = no income = a tough time continuing development full-time.

Where are we now?

For the past few months, Ostera has become a side project — something we work on during weekends or holiday breaks when we find the time.

But don’t worry — we haven’t abandoned the game! It might not get all the content or small features we originally envisioned, but it will have a proper ending.

Why such low sales?

We’ve identified three major reasons:

  1. Early Access: Launching a story-driven game as our debut title in Early Access was a big gamble — and a tough sell.

  2. First-time creators: Ostera is our first-ever release. We had no previous audience, no communication experience, no community… and that matters.

  3. An unconventional game: Ostera doesn’t fit neatly into the "graphic novel" mold. It’s not the kind of game most players are used to — and even we had trouble defining it at times.

Why did we wait this long to say something?

We wanted to give it a few months before speaking out. We also didn’t want to share emotional reactions or get too personal too soon.

But now, we believe it’s important that every current and future player knows the full context — what they’re buying, and in what conditions Ostera will leave Early Access.

The bottom line?

Ostera is not abandoned. Out of respect for:

  • our backers

  • the streamers who believed in us

  • you, the players who bought the game

  • and for ourselves, because we put our hearts into this project…

We will finish what we started.

This summer, we’ll have more time to focus on upcoming chapters.

Thank you so much for taking the time to read this.

Wishing you a wonderful day,

The Profits Troll Studio Team

Source

Steam News / 8 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.