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Steam News6 July 20250y ago

2025 Patch

🕹️ Air-Dash Improvements Problem: Players struggled to dash mid-air using Shift. Now double jump = dash!

In this update7

Full notes

Full OSLO:2084 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions9 changes1 removal
  • Gameplay
  • Compatibility
  • Events
  • Maps
  • UI and audio
  • Performance
added🕹️ Air-Dash ImprovementsDash can now be triggered by pressing jump while airborne
changed🕹️ Air-Dash ImprovementsImproved input tracking and dash responsiveness
added🎮 Input System UpgradeMigrated to Unity’s new Input System
changed🎮 Input System UpgradeFull controller support with remappable bindings
changed🎮 Input System UpgradeEvent-based input replaces polling
changed🎮 Input System UpgradeClean action map separation for gameplay states

OSLO:2084 changes

addedDash can now be triggered by pressing jump while airborne
changedImproved input tracking and dash responsiveness
addedMigrated to Unity’s new Input System
changedFull controller support with remappable bindings
changedEvent-based input replaces polling

🕹️ Air-Dash Improvements

Problem: Players struggled to dash mid-air using Shift. Now double jump = dash!

  • Dash can now be triggered by pressing jump while airborne

  • Works during both ascent and descent

  • Original Shift/Gamepad dash still works

  • Improved input tracking and dash responsiveness

  • Integrated into both jump and fall states

🎮 Input System Upgrade

Problem: Legacy input system lacked gamepad support and flexibility.

  • Migrated to Unity’s new Input System

  • Full controller support with remappable bindings

  • Centralized input via InputActionAsset

  • Event-based input replaces polling

  • Clean action map separation for gameplay states

🌍 Scene & Level System

Problem: Previous scene loading was fragile and error-prone.

  • Robust async scene loading with error handling

  • Ensures persistent core scene (_GameCore)

  • Tracks current active level to prevent loading conflicts

  • Modular level selection UI with hidden names and dynamic combos

  • Controller and keyboard navigation added

🧠 Dialogue System Refactor

Problem: Persistent errors and complex UI-swapping caused crashes.

  • Removed fragile UI stitching system

  • Each scene now has its own dedicated Dialogue Manager

  • Cleaner architecture, fewer runtime errors

  • Dialogue and response menus now load reliably

🧩 Puzzles & Kryptodisks

Problem: Progress could carry over between players on shared systems.

  • Kryptodisk puzzle resets on scene unload

  • Added reset button to puzzle UI

  • Moppy minigame now includes full return/flyback animation

  • Unlocks all disks, triggers visual effects, and closes with completion dialogue

🎥 Camera & Visual Feedback

  • Reworked camera in first neighbor puzzle to add tension and clarity

  • Added dramatic lightning to intro for atmosphere and foreshadowing

🧰 UI & Accessibility

  • Menu readability improved

  • Added "Restart from checkpoint" option in pause menu

  • "P" now pauses the game (avoids ESC conflict in browser fullscreen mode)

  • Fixed missing interaction prompts

  • Mouse now stays visible during dialogue

Source

Steam News / 6 July 2025

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