Full notes
Full OscarWildeCard update
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What changed
- Balance
- Gameplay
- UI and audio
OscarWildeCard changes
Hi everyone!
A lovely update for OscarWildeCard today. It fixes a few bugs, adds more conversations between the guests and changes the gameplay to make things a bit smoother. With this update I feel the game has reached a really happy place. So I'm unlikely to make major changes to it now that might unbalance it. instead any future ideas would go into OscarWildeCard 2 (Sub header: Pool Party? Rough Trade? Dorian Graybeard???)! I am monitoring feedback and expect to do a few balance and bugs releases in the future (although I can never promise any updates).
I have started work on a new game! Gaystation Sunside, a gay-friendly RPG. I will have more details later this year and I hope you'll come with me on the next adventure!
Thanks as always, Luke
Changes
change gameplay so that a full hand is always dealt even if it means a reshuffle is required
warn about the AI strategy in battle descriptions
prevent mouse from dragging wildecards
fix bug when placing Tycho next to Brutus
fix bug when AI attempts to use adjust points on a friendly guest
fix incorrectly sized image of Brutus in The Entertainer
turn down battle SFX
update background art
add some new introduction texts when starting a battle
add option to reset story in the gameplay menu
block battle buttons when characters are talking
add keypad enter as a trigger for speech bubbles
punch up some dialogue
more banter from guests when placed at table
more banter from guests when they are attracted to other guests
more banter from guests when they seduce or are seduced
Source
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