Full notes
Full Orwell's Animal Farm update
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What changed
- Fixes
- Gameplay
- Balance
- Events
- UI and audio
Orwell's Animal Farm changes
- Stormhero
Hi There,
We are happy to report that we have implemented a bunch of bug fixes, balancing changes and other content improvements! The changelog of the most notable updates are below, but the most important news is that we have rolled out a fix for the infamous "undead" animal bug where dead (or exiled or otherwise absent) animals returned later in the story.
Main bug fixes, balancing changes and other content improvements:
fixes all the bugs to do with the animals having extra lines of dialogue after death or not being dead after their battle
revises the way the windmill is handled so that you either get it blown up by humans or knocked down by a storm, not both
addresses the bug about being confused about the Population ending by tying population more clearly to the specific animals that are alive/dead
changes on the onboarding to facilitate the understanding of the game mechanics by taking a couple of hidden variables (farm reputation and the success of pig propaganda) and instead associates them with the health of the birds and squealer
shortens the later seasons a bit and tightens the pacing of narrative events to offer a higher proportion of dramatic events vs maintenance events
makes a handful of dialogue passages shorter if the player has already seen them once, again to try to reduce the sense of repetition
fixes the places where parsing errors were making some animal actions unavailable when the animal was in a particular numeric range
cleans up a handful of typos encountered
also fixed the encoding issue so there are no longer problems with the dashes
the cat will now disappear from the barn if it's gone
Please continue reporting bugs on the bugs forum! And thanks for playing!
The Dev Team,
Source
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