Full notes
Full Oru update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Events
Prologue
With the update of the version 0.2.x, the concrete story and gameplay of the game Oru would be gradually present to everyone and improved in the later development. And in order to make it easier for players to discuss or make suggestion, the future general development plan is shown here as a convenience.
Plan
Rhythm game part(Completed)Create the Osu-like click rhythm game, and add extra creating beatmap function, which makes everyone could share their beatmap or the things related to the beatmap.(Completed)Add the hidden mind power four attributes system.(Completed)Add user-defined emoji by mod. (W.I.P.)
With the convenience of the Godot engine, the player can make their own world mod by the engine. (W.I.P.)
First world part (Under development)
Basic attack, item and player attributes system. Enemy and npc basic function. The enemy and the map's basic configuration of the first 10 floors.(Completed)The story complement, special items and system optimzation.
The story complement, special items and enemies configuration of 20 and 30 floors.
The story complement, special items and enemies configuration of 40 and 50 floors.
The whole story optimization and adding multiple playthroughs function. Mind power attributes adjustment.
Add user-defined function of the player attributes' enhancement
Second world part (W.I.P.)
Gameplay temporary mainly about the real time strategy. Other gameplay might be added for the story needed.
Third world part (W.I.P.)
Ending
That's the currently overall development plan of the game Oru. Any modification of the plan would be editd here or give out a new event. Anyone who bought and played the game Oru is welcomed to give your own advice.
25.9.11 update
Source
Changelog.gg summarizes and formats this update. How we read updates.